I mean it's a play as old as time; "we give great deals to the sellers and the buyers, until we own the market"
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Exclusive deals suck ass. So good.
They are anti-consumer, but for smaller devs in particular, they can mean the difference between between canceling and releasing a game, between bankruptcy and the studio's continued existence.
If your success depends on a storefront paying you to sell your game to less people, maybe it is for the best that it doesn't succeed.
Yeah, game publishers are in their "cash out" phase after realizing there's no competing against steam.
There is if they're interested in competing with Steam. Epic made some very competitive offerings for the supply side of things and then provided very little reason for customers to ever shop there, which it turns out is just as, if not more important.
Let me gift games, let me wishlist games to receive gifts. There's lots of other features I would also like but if other stores had that I'd be much more inclined to use the other stores.
I really wonder how the palworld devs feel about being gamepass day 1. I have no idea what the payouts look like for them. It probably got a lot more people to try their game, but would they have done better selling it only on steam? They probably weren't in a position to negotiate a very favorable contract with Microsoft.
I think that's looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.
Some? Didn't they make over 400m?
Because craftopia and palworld have a social aspect getting a big seed of players who only played it because it was free (for them) was I think a catalyst in making palworld blow up like it did. There are too many games out there for people to look through so it probably helps get word out effectively to sell out cheap for a big initial audience like gamepass when you're a small dev. I only knew of craftopia or palworld because of gamepass at least
The flip side is Microsoft is 100% giving the above as a sales pitch to devs why they should put their game on gamepass for peanuts (paid in exposure!). That's probably some of what drives the shittier deal devs get now
Their previous game Craftopia was also on GamePass and somewhat successful. They probably had some leverage for negotiations.
Maybe... just not make exclusive deals? Especially not on mediocre game distribution platforms.
"I talked to at least five small teams, like 35 [members] and under, during GDC, and they're like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled," said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. "It sounds like it's shit. We're definitely very privileged to be able to self-fund. [Otherwise] I'd be very, very, very scared right now."
If these deals didn't exist, lots of games simply wouldn't get made. You can hate on the platforms all you like but the deals are one of the only sources of funding for small & solo developers.
Oh no! Not the games I will never play because they're exclusive to EGS!
Remember DARQ? Taking a stance against third-party exclusivity pays off.
Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.
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