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Apparently there will be some boycott of PS in regards of decision to discontinue disks.

From 23 to 30 of August.

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Today‘a game is some more Dead Space. I made it as far as Chapter 8 today. Not as crazy as my goal of 3 chapters a day. But what matters most to me is that I’m having fun so that’s more of a suggestion.

Anyways. I put the Beacon up. This section actually pissed me off a little because those big spinning arms were impossible to avoid. What I ended up doing was breaking the gravity clamps inside, and then going outside and doing everything there. Rather than what the game was suggesting I do.

On another topic, As I’ve been making my way through the game, I’ve found myself appreciating it more and more. Its design is really appealing to me because it’s not just generic bright Sci-fi, but it’s also mechanical and stuff. It reminds me of how things made to last are usually mechanical and bulky as it’s easier to repair them (with only the user presented side being futuristic). And getting to see that slowly become corrupted is cool.

Anyways. I boarded the Tram and made my way towards the deck. I saved right before boarding so I don’t get mixed up in anything. I’m gonna buckle in and try to complete this all in one more sitting as I’m really enjoying it and I want to see how it ends.

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Youtuber "Brad is Brad" creates a custom controller for Subnautica using an exercise bike and an Arduino so that he has to pedal the bike in order to swim in the game.

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Hello, just wanted to share my story as a reminder with all the lay offs in the gaming industry, it has been terrible outside of it too. I've been working as an automation QA for a pretty decent software company and I was about to hit like 11 years on the job. Also on the side I've been trying to get my own indie game dev studio off the ground with releasing 3 small games in the past 3 years.

After saving for like 10 years and living in small rented apartments, last summer I finally managed to secure enough money so I can get a loan to buy my first apartment. After a year of dealing with contractors (yes, they are that slow!!!) I finally moved and was hoping to be able to focus my free time on my game again. However literally first Monday we have a meeting with a head of our department and they said we are practically being replaced with A.I. So around 60% of the company is gone across all offices in 3 different continents...

I guess my dream has always been to go full time game dev, it's just I was hoping to be able to do it on my own terms and not kinda being forced into it. But with no real money coming in from my previous games I might not be able to make payments for the place I bought and spent most of my adult life saving for.

So now I guess I don't have a choice but to go all in on my current game. If you want to check it out and leave feedback on how it looks or even wishlist, you can so here STEAM

Wish me luck guys and gals!

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Today’s game is Assassins Creed Brotherhood. I’ve been playing this along with Dead Space. Dead Space would have been featured today but I got stuck on a boss and when I beat it I was left with no screenshots except 2. (For context, I take most of these screenshots for myself and then pair them with the writing).

Anyways, Assassins Creed Brotherhood. I have quite a bit of praise for this one. First off: the colors. That’s right. I didn’t ruin this one by fucking with reshape every 5 minutes.

I have to say that I find Ezio’s robes the most pleasing part of this. They’re so harsh to look at in a good way and almost seem to glow in direct sunlight. It resembles the promotional material which I love.

Then there’s Gameplay. It feels like a natural evolution of what 1 made, and 2 built off of. It feels cleaner, more refined even. Combat flows a lot cleaner and less janky. I will say though I feel as if they made countering with the hidden blade easier. Which I both like and dislike.

I like it because it’s good for combat. I don’t like it though because it feels too easy and reaching a “mastery” with it doesn’t feel as rewarding. Then again this could entirely be me gaslighting myself and maybe I just got good.

Speaking of getting good, one thing I’ve neglected to mention is the whole “training Desmond” thing is a cool Analog (at least to me) for fans who played the entirety of the first few games. We’re almost stepping into Desmond’s shoes and learning the gameplay loop to become the master Assassin ourselves. It’s a cool perspective I considered and like.

Anyways. I wanted to talk about this since Dead Space was giving me some problems. Tomorrow I’ll be back to it I believe. Though I’m really loving Brotherhood so maybe I’ll feature it again.

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I recall the example from SP: Stick of Truth where the alien probing sequence was removed and replaced with a crying koala. I can list more titles that are not available from that region: Hotline Miami, Manhunt, Sludge Life & etc. but there are games that faced censorship: Saints Row IV, Fallout 3, Postal 2, Outlast 2. I notice that it tends to happen with games depicting content involving violence, drugs or even sex (but let that fly in movies and TV).

Simple solution: DO NOT use an AU account on Steam, instead consider a region change or an alt account set overseas where you can access "banned" games that aren't not sold in Australia (as their ratings board has no jurisdiction over foreign copies). Even if you have a foreign physical release: those are classified in their country of origin, isn't that enough? A Japanese (CERO) D 17+ rating is similar to a MA15+ - R18+ classification.

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So this is my written article covering the Retroid Pocket Nova. This one might be interesting to you because as well as chatting to Retroid, I asked them to share a couple of the early design renders of the Nova with me to feature in here.

They said yes, and you can see some of the differences between what they were planning, and what we got!

Along with that I chatted to developers like those behind Leaf Studio, rootComputer: the Steam Curator behind Is it 4:3 (the page covering all the PC games they add to their collection, which is super apt for the Nova), and bmdhacks, a friend and dev from ARMSX2.

Naturally I cover the usual things in here, but I thought these might be interesting too!

Hope you enjoy it :)

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cross-posted from: https://lemmy.world/post/49878453

Solo project I've been building this month, wanted to share here. The rules:

You get $10,000 and two secret years of real S&P 500 history, drawn from 1928 to 2019 (daily data, dividends included; your cash earns T-bill rates while you hide). One button: BUY or SELL. Your opponent is a couch. It buys at the start and never moves.

Every finished game is audited by 1,000 monkeys. It's a permutation test 1,000 replays with your same time in the market and same number of trades, on random days. Beat 90% of the monkeys and your win is stamped TIMED THE MARKET. Anything less is stamped LUCKY, in red ink, on your settlement document.

About 84,000 games have been played so far. The couch has won 63% of them. Roughly 1 game in 9 ends in a win that survives the monkey audit.

There's also a daily hand, same secret window for everyone, streaks, and a public ledger of humanity vs the couch.

If you have time, I'd love feedback, and I will answer any methodology questions, thanks!

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Today’s game is some more Dead Space. I wanted to start out by just appreciating the Boss Fights this game throws at you. I’ve only had two so far, maybe 5 chapters in. Both of them made good use of the game’s mechanics. There was the Brute-ish guy for example. I had to stasis him to beat him. I was a bit worried stasis would get relegated to an occasional “freeze this door” or “freeze this item in place” role outside of the option of using it combat. With this guy though it feels mandatory to get behind him.

I will admit though that I ran out midway through and started kiting him through a set of stairs to get pot shots on his back.

The second boss, and the one that was really interesting to me, was the invincible Necromorph. I liked having a (temporary) threat of a guy that couldn’t be beaten. Having to stasis it into the Cryo chamber and then freeze it was a really cool mechanic. The fact it’s still “alive” makes for an interesting threat to, because what if the guy can unfreeze him and sic him on the station. I doubt that’s what they’re going to pull. But it’s an interesting prospect.

Another detail I like is that the Cult is fucking everywhere. Some places are obvious. But some not so much. Like the Captain being revealed to be a Unitologist is revealed a little earlier if you notice the book chilling in his chair.

This is just me hypothesizing, but I also wonder if what’s his face who’s hiding in there is one too. Maybe he’s been reading it? It’s just a theory. Almost no evidence to back it up though.

Anyways. I made it to chapter 6 today when I have to eject the leviathan or whatever. Next I want to knock out another 3 chapters. Maybe more. This game is honestly making me nostalgic for Alan Wake again and when I 100% that. So I may try and 100% this to sate the feeling. It looks like it requires quite a few runs through though so that might be a wait of quite a while to pull off.

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I highly recommend this series if you have never played it, peak Square imo. What's your favourite JRPG to play?

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Sega is the latest publisher to make its views about physical media clear, in the wake of Sony's controversial decision to kill off the manufacture and sale of discs by 2028. The president of the Japanese publisher, Shuji Utsumi, noted that he believes physical media is still important, though digital distribution is "crucial", mostly thanks to the "steadily increasing" number of people playing on PC.

"When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," he notes in an interview with Japanese publication Famitsu. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.

"In order to cultivate that market, we believe it is important to strengthen our digitalisation. We tend to think from a physical perspective, so I think we need to be more digitally conscious and become more global."

He then draws on Sega's own legacy, noting that - once upon a time - the company was in the hardware market itself. It learned some pretty important lessons back then, and since dropping out of the hardware race, Sega has found massive success as a publisher. This seems to colour Utsumi's belief in physical media.

"We were originally a platform provider, and of course, we still value the culture of physical media. Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel."

Given the response to Sony and PlayStation's decision to move away from physical media altogether, this is quite refreshing. Many have outlined how a digital-only future could impact consumer rights, whilst others have begun petitioning Sony in the hopes the company will change its mind. The hardware giant seems immovable in its stance at the moment, however, likely emboldened by the fact that even the EU will be unable to influence its decision.

Other creators have begun weighing in on the matter, too, with the most recent comments coming from the creator of the RPG series, Disgaea. Sohei Niikawa believes that if PlayStation kills physical media, it should "get rid of the hardware" too.

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I somewhat expected this, because it's a Sony game that was likely to use PSN, but this means Marvel Tokon is now on a very short list of fighting games that don't work on Linux, including 2XKO and the online mode of Dragon Ball FighterZ.

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Today’s game is Dead Space. I did start AC Brotherhood today (I’m loving it) but I wanted to take a breather as 2 Assassins Creed games back to back is a lot. So instead I committed to this. I’ve had it in my library for a while now and never got around to playing it. Well now is the time.

First I have to compliment the diegetic design. It’s hard to pull off in a way that’s good I feel like, but Dead Space really pulls it off.

As for the story. It gives me major Aliens vibes. I only watched it for the first time last year. So I’m not super well versed in Aliens lore but I’m liking what I’m seeing of Dead Space.

I already know the big twist, so I won’t talk much on that. So instead I’ll talk about the Necromorphs: Cutting off their limbs is so satisfying. I know it sounds deranged but there’s something satisfying about lining up a shot and slicing off a limb. Really nice feeling. I also have taken to proximity mine trapping vents and double tapping any creatures. I feel more like I’m the antagonist here to be honest. It’s fun though.

Anyways. I’ve made it close to the end of Chapter 3. The centrifuge was a bit of a struggle as I kept going the opposite way of where I had to go. But once I figured that out I made it out there a lot quicker and gave things a rest once I ran into the first exploder.

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cross-posted from: https://lemmy.world/post/49816572

In an interview in the new issue of Famitsu, Miyamoto was asked why Nintendo‘s IPs are enjoyed around the world.

Miyamoto replied that the key to a successful game isn’t looking at what’s trending and trying to capitalise on that, but starting with ideas that the developers personally find fun and working around them.

“People have long asked me, ‘why does a mustachioed middle-aged guy like Mario sell so well?’ and I always think, ‘that’s a bit rude, isn’t it?'” Miyamoto joked (via machine translation). “Well, I wonder the same thing myself – why did an older guy like this become a hit? But if you look at it simply, it’s because he was introduced alongside incredibly fun games.

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I don’t think it’s any secret or controversial opinion that the Joycon 2 joystick is awful. Even shying away from the drift issue the sticks themselves are awful to use.

Im looking for recommendations for solid , Joycon with better sticks that actually connect to the switch 2 not a glorified grip that uses Bluetooth.

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Theres a lot of articles like this one right now popping up. Seeing it on other sites as well.

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My wife just surprised me with a new PSP battery after listening to me moan about not having one ever since reading PerfectDark's most recent PSP article. After messing around with broken USB cables and jumping through hoops to un-spoof my old prome-2 firmware version for too long last night, I finally got ARK4 running and had a blast playing Wipeout Pure.

My favourite PSP game back in the day was probably Monster Hunter Freedom Unite... so many late nights spent playing that with friends in my freezing flat. There was something special about LAN parties with handheld games. I remember putting serious hours into Peace Walker and Dissidia too.

Now I want some game recommendations... tell me which games you loved on the PSP! I might even have a look around for some UMDs!

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from a steam review:

After countless teasers and 3 years of waiting, it is out! New story, new game mode, new mastery, and FINALLY affix transmutation (F to those who've spent hundreds of hours grinding ideal double-rare items for their builds), plus dozens of QoL updates and improvements. Perfect time to come back to my favorite ARPG to scream again

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Today’s game is Assassins Creed 2. I went ahead and buckled down and finished it today. I really enjoyed it. The DLCs did kind of interrupt the flow of the story. I think they’d have been better placed being put after the main story. But that’s just me.

The whole raid on Rome section was fun. I felt like it gave a linear space to utilize the stealth skills the game had been teaching you. My main gripe though comes from the linear aspect. It’s very obvious they had two main routes they expected you to follow which I didn’t really like. I ended up hugging the edge of the wall you run along to get there without being seen.

I did like the section where I had to get to the levers through the crowds. After not having crowd blending in AC1, I have to express how badly I missed it. If it was a physical concept I could kiss it.

I also really liked how Ezio is just a relay to get a message to Desmond. It adds some nice meta stuff and I really love the game utilizing the fact that there’s weird pseudo time travel shit going on. I’m hoping Brotherhood has less of that.

Speaking of Brotherhood. I went ahead and set it to download. I don’t know yet if I’m going to hop straight into it, as I love Assassins Creed, but 3 games back to back is a bit much. Then again I dont feel like the Ezio games are crazy long. So maybe I’ll commit to it and stop it AC3. Speaking of that. Since I already played it and Black Flag, here, what I instead was planning was just hopping in, finishing 100% and continuing to the next one.

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Game Information

Game Title: Halo: Campaign Evolved

Platforms:

  • PC (Jul 28, 2026)

Trailer:

Review Aggregator:

OpenCritic - 83 average - 89% recommended - 38 reviews

Critic Reviews

A Gaming Network - Marcel Dee - 8 / 10

Halo: Campaign Evolved is a strong modern remake of one of gaming’s most important campaigns. It looks great, feels familiar in the right ways, and brings enough new content and gameplay options to make the return worthwhile.


AltChar - Semir Omerovic - 8 / 10

For newcomers, this is genuinely one of the best entry points the franchise has ever had, and it's a chance to understand why Halo mattered enough to standardise so many console shooter conventions in the first place. For long-time fans, it's a faithful, gorgeous retelling with good bonus missions on top of that.


But Why Tho? - Mick Abrahamson - 8.5 / 10

Halo: Campaign Evolved re-delivers a campaign that feels just like how every mission on the Halo ring felt way back when. Every environment and cutscene is beautifully remade and makes the game worth it for those who want to revisit that 25-year nostalgia on a level even grander than the Anniversary Edition.


COGconnected - Alex Everatt - 85 / 100

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Checkpoint Gaming - Omi Koulas - 8.5 / 10

Halo: Campaign Evolved is a bold remake that succeeds more often than it stumbles. The new Operation: Meteorite missions and stunning Unreal Engine 5 presentation make this far more than a straightforward remake, even if modern gameplay tweaks alter the pacing and feel. For newcomers, especially those who only own a PlayStation, it’s the best entry point the series has ever had. For veterans, it’s a compelling reason to return to Alpha Halo one more time, and probably not the last.


Console Creatures - David Pietrangelo - 8 / 10

Most of what Halo: Campaign Evolved does on a technical level is refine, not replace. And while the core gameplay is great, most of that already existed back in 2001.


Console-Tribe - Luca Saati - Italian - 80 / 100

Halo: Campaign Evolved is more than a celebratory remake — it’s a meaningful reset for the franchise. Halo Studios successfully modernizes a classic without losing its identity, delivering updated gameplay and a strong technical upgrade powered by Unreal Engine 5. While Operation Meteorite is a welcome addition, it’s not substantial enough to carry the package on its own. Still, the overall offering remains solid, blending nostalgia with smart improvements. With its dual appeal — honoring longtime fans while welcoming newcomers — this is exactly the kind of relaunch Halo needed. Not essential, but undeniably well-timed and effective.


CrazyGameCommunity.it - Davide Fanelli - Italian - 9 / 10

Halo: Campaign Evolved is a significant celebration of video game history, capable of taking the player on a journey that never ceases to amaze, even today.


DayOne - 9 / 10

Twenty-five years on, Halo: Combat Evolved remains one of the greatest first-person shooters ever made and Halo Studios celebrates that legacy with a surprisingly deft hand. Halo: Campaign Evolved feels less like a remake and more like a love letter, not only to Bungie‘s original vision, but to the millions of players who first set foot on the ring all those years ago. I sincerely hope they make more.


DualShockers - Ethan Krieger - 6.5 / 10

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Gamer Social Club - Mark Pell - 8 / 10

25 years later, there is a reason that Halo remains so highly regarded. It is a shooter with an excellent story, a tremendous arsenal of weapons and vehicles, and some highly memorable missions. The new prequel chapters are not alone worth playing the game for. But, combined with a wider package that offers plenty of replayability solo or co-operatively, Halo: Campaign Evolved is the best version of Halo 1 there is – albeit with some technical issues.


GamersGlobal - Kai Schmidt - German - 8 / 10

Halo - Campaign Evolved may not be revolutionary anymore and the age of the original shows, but the nice new look fits and the superb action gameplay is still a blast – especially in coop.


Geeks & Com - Anthony Gravel - French - 8.5 / 10

Halo: Campaign Evolved is a respectful remake that modernizes a legendary shooter without losing what made the original so memorable. Enhanced visuals, expanded content, and refined gameplay breathe new life into Master Chief’s first adventure while preserving its iconic atmosphere. Despite a few uneven additions, it stands as the definitive way to experience one of gaming’s greatest campaigns.


Gfinity - Alister Kennedy - 7 / 10

Halo Campaign Evolved delivers breathtaking visual upgrades, polished cutscenes, and standout prequel missions that give PlayStation players a taste of Xbox history. However, dated 2001 level design and the baffling omission of competitive multiplayer significantly reduce its overall value. It’s an enjoyable nostalgia trip through Halo’s classic campaign, but a tough sell at full price, especially for veterans.


Loot Level Chill - 10 / 10

Halo: Campaign Evolved feels like it brings everything I loved about Combat Evolved into the modern era.


Lords Of Gaming - Chris Jones - 9.3 / 10

Halo: Campaign Evolved is a remarkable celebration of one of gaming’s greatest first-person shooters, successfully modernizing a beloved classic while preserving everything that made the original so special. From its stunning visuals, timeless campaign, and exceptional gunplay to the welcome addition of Operation: Meteorite and the endless replayability offered by Campaign Remix and its 42 Skulls, this is the definitive way to experience Master Chief’s original adventure. Aside from one brief moment of minor lag during a cutscene and not being able to fully evaluate the co-op experience, I encountered virtually no issues throughout my playthrough. Whether you’re a longtime Halo fan or experiencing the journey for the first time, Halo: Campaign Evolved is an easy recommendation and one of the best games I’ve played this year.


NextPlay - Roberto Moran - 9 / 10

Halo: Campaign Evolved proves that great game design never truly ages. While this modern remake introduces a handful of new weapons, equipment and prologue missions, the heart of Halo remains untouched. The iconic gunplay, memorable soundtrack, excellent co-op and endlessly replayable combat sandbox are as enjoyable today as they were over twenty years ago. Some corridor-heavy level design and a few underwhelming additions prevent it from being perfect, but this is still a fantastic way to experience one of gaming’s most influential shooters.


PowerUp! - Adam Mathew - 9 / 10

The aged skeleton of Halo hasn’t lost many minerals or calcium after 25 years and I’m going to give Halo Campaign Evolved a big thumbs up.


Press Attack - Bruno de Souza Bom - 9.3 / 10

Halo: Campaign Evolved achieves something few remakes manage to accomplish. It completely respects the original material while finding room to expand the experience with new missions, weapons, vehicles, and additional modes without losing the essence of the campaign that defined a generation.

The combat remains exceptional. Very few games make almost every weapon enjoyable to use, constantly encourage experimentation, and maintain engaging battles throughout the entire campaign. Combined with the impressive visuals, excellent art direction, high-quality cinematics, and outstanding audio work, the result is the best version of this story ever created.


Push Square - Liam Croft - 9 / 10

Halo: Campaign Evolved has brought back a true classic in style, faithfully remaking and expanding one of the best shooters of all time. With bonus missions that feel like they've always been there, expertly slotting into the original Halo experience, Campaign Evolved presents an incredible package of old and new that's never looked better. Welcome back, Chief.


Stevivor - Jay Ball - 8 / 10

Halo Campaign Evolved is a faithful and respectful recreation with all the original foundations and the right amount of improvement to a timeless classic.


The Beta Network - Anthony Culinas - 10 / 10

Faithfully modernising one of gaming's genre-defining shooters with smart QOL upgrades, stunning Unreal Engine 5 visuals and strong new content, Halo: Campaign Evolved is the definitive way to replay the original. The lack of competitive multiplayer is a huge missed opportunity, but it barely dents what is otherwise a no-brainer pickup.


WellPlayed - Kieran Stockton - 9.5 / 10

Updated and enhanced gameplay, graphics and arsenal make this iconic experience of the holy trinity of guns, grenades and melee a delight from start to finish, maintaining the soul of the original while introducing modern elements that make it shine. The perfect way to rebegin the fight…again.


Xbox Achievements - Josh Wise - 70%

The mission of Master Chief, in Halo: Campaign Evolved, is to land, once again, on the titular ring-world, to whoop the alien threat of The Covenant,...


ZTGD - Ken McKown - 8.5 / 10

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