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Hey tycoon people.

I just wanted to drop this here if anyone keen to chat about it or other games too! I'm new to this group (didn't know we had a tycoon group on Lemmy). But I'll be sticking around for more than just this one.

I've been working on this a bit now and I'd like to share what I've been doing, but obviously I don't want to spam the group here.

But yeah, always keen to hear feedback or suggestions.

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Scream Operator: Haunted House Manager challenges you to keep the fear high even when your guests are queuing. It's out in 2027 with a demo due this Halloween.

Scream Operator: Haunted House Manager on Steam (Planned Release Date: Q1 2027)

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The latest Review,,,reviews, breaking news, comment, reviews and features from the experts at PC Gamer

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If you've been waiting for a football strategy game that focuses on everything outside the playing of football, then your World Cup runneth over with Copa City.

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The Guild: Europa 1410 ain't it.

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Planet Zoo and Planet Coaster devs Frontier are making a new game in their Planet series that features a "completely new setting", slated for release in 2028.

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Beautiful worlds, adorable critters

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Screenshots

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You're A Scalper, Aren't You? is a card shop management sim dedicated to punishing the people who buy up popular cards and sell them on at a fat mark-up.

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Turtles, shoals of fish, amazing birds, and more are coming to Planet Zoo 2

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Hotel Architect | 1.0 Launch Trailer

Agent Karyo's Early Access Review (~13 hours played)

Hotel Architect is a fun, easy to pick up, building and design focused hotel tycoon game that should have crossover appeal.

Anyone who played Two Point Hospital will see clear similarities in the gameplay and visual style (not a bad thing). You level up your hotel by expanding facilities and their ranking. These are then reviewed by critics, positive reviews unlock the next star ranking. This gives you access to more facilities, construction objects and employee types.

The campaign mode has you progressing through different cities (eight in total). While I only played the first two maps during EA (Gothenburg, Santorini); both locations had their own challenges and nuances (albeit these felt minor). You could design a beach area in Santorini but not in Gothenburg.

The focus is very much on construction and room decoration, there are a lot of options for room design, a relatively large library of objects (IRC with some meta-progression). You can build facilities/rooms in different styles and "wealth levels". They do include a template system, so you can design a base room variant and then copy/paste.

I thought their UI/UX had a strong foundation. Hotel Architect has a clean and easy to use building system. The business management UI made it easy to track revenues (i.e. room utilization) and costs and figure out what you need to do. I did have moments where I couldn't figure certain things out in the UI, but these were minor compared to the vast majority of similar games.

The superficiality of the business management elements is probably the game's biggest weaknesses, but to be fair, Hotel Architect doesn't position itself as an in-depth economic strategy simulation. Another weakness is the lack of innovation and its somewhat derivative formula. I would argue there is more than enough differences in the core gameplay relative to Two Point Studios' titles to keep one occupied.

I would strongly recommend this game to people who find the idea of a game about building and managing a hotel appealing (and for whom the lack complex business simulation elements isn't a roadblock) and fans of the Two Point game series.

Pathos picked a clear focus, scope and style for their game and they executed very well on it.

P.S. Early Access felt more like a late stage beta, it was very mature in terms of gameplay/UI. Looking through the list of changes in 1.0 since early access, I fell feel confident in recommending the release, while having only played early access (I am going to try out the release today evening).

Screenshots

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