gee, who knew that people prefer art made with passion to "art" designed to make a profit?
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It's the same kind of advice that used to float in the Tech Startup world before it became dominated by money men and frauds: the best project is one that scratches an itch you have.
I suppose the real point here is to just make the games you want to make, and as long as your passion shines through your audience will find you.
But it's interesting to me to contrast Miyamoto's statement with the fact that Nintendo absolutely has been aiming to globalize their IPs - and that's not necessarily a bad thing.
Look at Rhythm Heaven for example. DS and Fever had dubbed audio for the international releases, which was somewhat divisive with weebs fans. Megamix featured dual audio for the first time, and that's good because options are good.
But then Groove took a different approach, the game is designed to not need a dub in the first place. There are fewer vocal cues compared to previous entries, and they're either gibberish or in a few cases, English words that are so common to be understood globally (even for the Japanese version, random English words in video games is seen as cool). There simply aren't any games with full sentences like Ringside or Love Rap this time around. So now the audio is just identical in all releases.
Vocal tracks are present, and most of them are Japanese, but they've also included a few in English, French, Spanish, and Italian. And those are again just the same in every version. Rather than swapping out the vocal tracks for localizations, they've opted to give the game a wider mix of more songs in more languages. It's a deliberate change in direction, and it's one I think is pretty cool. Reminds me of how Tekken switched to having every character speak their own native language (with subtitles).
It's a sort of reverse localization, where they've designed the game in a way that minimizes the need to localize much anyway. I think it makes perfect sense to try and move in this direction, and it's clearly worked out since Groove massively outsold its predecessors, but at the same time it's a little sad to think there's probably never going to be anything like Bon Odori in future titles.
I would love to know what percentage of nintendo switch owners play Super Mario Wonder because I would bet it is half of that that played 1,2,3 wii or wii U deluxe.
I have more interest in someone’s passion than a game designed by committees and interests groups.
says the guy censors the fudge out of consumers & fanwork.
You seem to be under the impression that Miyamoto is running Nintendo. Your anger at their legal practices should instead be directed at their actual president, Shuntaro Furukawa.
You're also threadiverse illiterate🤦♀️.
Downranking comments does not mean “I disapprove.”
Just reply back why you disagree, or get in pylova, and react it instead.
I’m actually politically literate enough to tell you you are wrong too.
When is Miyamoto going to quit, form a syndicate, and pay syndicalists what they yield?
Bruh, I know how capitalism is killing us. That still doesn't make him responsible for the actions of an entirely different person. Blame who actually did the thing.
I think it depends on the genre and even down to each individual game. Especially cheaper the game to produce, the more can be experimented not caring if its a failure. Because some taste might work for a small group and others might work for a bigger group. To me its fine to have games trying to appeal globally, but not in cost of individual games. I like both type of games, as long as they are realized well.
Miyamoto-san, the games that are released now are based on the personal interests of the publisher. "Gimme money!"is a game that deeply resonates with their desire.
What‘s Miyamoto‘s history with apes and plumbers? I would love to hear about those stories.
Really the only time I remember him giving examples of drawing inspiration from real life was a fox statue at a shrine inspiring him to design Star Fox or something. That seems pretty far removed from reality if you ask me.
Oh, I know this one! ahem
So Donkey Kong came about out of happenstance. Nintendo was just getting into the budding arcade scene, and was in the middle of producing a licensed game based on Popeye. In fact, they were so far into production that when some behind the scenes bullshit meant the deal was off they had a nearly finished game that they still wanted to sell and not feel like they wasted all that time, money, and effort. That's when Miyamoto had the idea to keep the gameplay while changing the games art assets and premise. Popeye, Bluto, and Olive Oil were replaced with Mario, Donkey Kong, and Pauline respectively. After the unexpected success of Donkey Kong lead to them to do more with these now unaffiliated characters, there came a need to flesh out the world they lived in. Miyamoto always thought of Mario as a cartoon character, perhaps owing to the circumstances of his creation, so the Mushroom Kingdom as it was now come to be known was given a sort of classic cartoon aesthetic, the kind where it feels like anything could happen. The rest is history.
Star Fox doesn't have quite as interesting a story behind it, sorry to say. Miyamoto said he had seen Top Gun and wanted to make a game about fighter pilots.
Sorry for the wall of text, I'm autistic.
I know about the Donkey Kong thing but that doesn‘t seem related to Miyamoto‘s claim at all. That‘s just a work story. There‘s nothing about actual life in there.
And yes Star Fox was designed after a shrine spirit near Nintendo headquarters, making him much more of a „real life anecdote“ than Mario or Donkey Kong.
A work story is still a life experience, but if you want something else there's plenty to work with. The iconic Chain Chomp enemies were inspired by a particularly nasty dog he'd walk past on the way home from school. The mean old dog would charge at him, sometimes coming inches away from biting him, but would be stopped by the chain keeping it in the yard.
The Legend of Zelda was inspired by his childhood, exploring the woods near his house.
He enjoys gardening, which inspired the setting of Pikmin.
Lastly, according to his Wikipedia page, he's a "semi-professional" dog breeder. (I'm not sure what that means) which inspired Nintendogs.
Basically what he's trying to say is that inspiration from one's personal life is a more appealing starting point than what you think will make the most money.
Most of these are such universal experiences that most of us lived them growing up. I know I did. I also saw them in old cartoons that predate Miyamoto‘s work. These things are universal concepts often depicted in media long before he was born.
That's not the point of what he's saying. You'd be hard pressed to find any human experience that was had by exactly 1 person in history. He's saying that this is more appealing than starting with "Let's make looter shooter with co-op #58369158".
Also if you've got 30 minutes to spare, I'll suggest you watch Jacob Geller's video essay "A Thousand Ways of Seeing a Forest". Here you go. It explains this sort of thing way better than I have the ability to.
Did you ever play Zelda: links awakening? Play that and tell me that isn't about someone's childhood spent by the sea. Play that without crying over a fucking 'game boy' game.
Edit: but I don't think he ever made out with a dream manifestation of a metaphor for a seagull.
I re-played that a few months ago, actually. Still one of the best Zelda games but I did not cry, no. There are so many strange things there that it‘s honestly hard to believe much of it was drawn from life, though. It feels like an otherworldly dream and that‘s the point, I think.
Link's Awakening (the original on the OG GB) has a very special place in my heart, just like A Link To the Past. For years I debated with myself (no we are not split personalities) about the ending. I could listen to the tunes all day long, especially Tal Tal Heights. :-) You just unleashed a wave of nostalgia feelings.
He's a hypocrite because in the same interview, he defends their unnecessary remakes by saying it allows new players to experience them if they can't go back to play the original versions.
He then confirms that Starfox and Yoshi were released this year to coincide with the Mario Galaxy Movie. So are they games that developers want to play, or marketing stunts? This old man needs to retire.
Chud gamers: "This means all games must contain racist and sexist elements!"
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