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It’s the endgame. (64.media.tumblr.com)
 
 
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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Me_irl (lemmy.today)
 
 
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submitted 2 weeks ago by to c/gaming@lemmy.world
 
 

What happens when the world's ultimate survival expert tackles the most hated zone in Elden Ring? In this video, i rotoscoped, VFX and edited Bear Grylls, the one and only Bear Grylls, directly into the Scarlet Rot infested wasteland of Caelid. Bear Grylls navigates the terrifying landscape, encounters mutated Monstrous Crows, attempts to survive the Giant Dogs, and tries to find a source of hydration that isn't literal Rot.

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Launch already! (media.piefed.world)
 
 
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submitted 2 weeks ago by to c/gaming@lemmy.world
 
 

Sauce: https://youtu.be/D3AiWzAa0Yw

Can't wait to repost this in 2028

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cross-posted from: https://piefed.world/c/tech/p/1248556/fair-playstation-sony-is-facing-a-lawsuit-seeking-more-than-eur400-million-in-damages-on

Lucia Melcherts, chair of Stichting Massaschade & Consument statement:

The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price. No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it. That is exactly the harm our Fair PlayStation claim is about: a price can never be fair when the buyer is left with no ownership and no alternative.

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Nitter bridge:
https://nitter.poast.org/PlayStation/status/2074478664805212593#m

Time to make some popcorn.

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submitted 2 weeks ago by to c/gaming@lemmy.world
 
 
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After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

An interesting quote from the blog post:

On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

👀
Did he just reveal Valve's next physics engine ?
+HL3 confirmed



Tweet transcript
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

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submitted 2 weeks ago by to c/gaming@lemmy.world
 
 
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submitted 3 weeks ago by to c/gaming@lemmy.world
 
 
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