[–] 3 points 1 week ago (1 child)

Who was wishing waiting for a turning point ? huh not me



@rikka@ani.social

Nothing big really happened this episode I feel like, just a few small things.
There is definitely something going on with magic stones this episode, especially with Zanoba discovering the marionette uses a bunch of small ones together.

Also a bit out of left field but with how calm Lucy seemed this episode, imagine if she's also a reincarnator :o
I wonder if Zenith recovery will be just a slow process all the way though or will there be a moment she just "switches" back to herself.

And lol'd at the random student saying "Fitz-senpai has gotten a lot cuter recently"

Megumin cast a different spell than explosion near the end there, that was kinf of weird

Wait...! is Eris crashing the "party" next episode ?

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  • [–] [S] 9 points 2 weeks ago

    Usually they aren't very good, and proprietary way. This is fully open source and has some really good features like determinism and multi-threaded. It is much more precise and performant as well.

    If you check the blog post you can see that the impetus for making this game engine was how buggy Unreal Engine's "Chaos" physics engine was.

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    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

    [–] [S] 4 points 3 weeks ago

    Yeah same I have waited quite a while for some tv series and anime to continue and finish. But idk, it seems to the worst with manga. It might be the slow drip feed of chapters that accentuates the feeling. You are more required to pace yourself I guess.

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    I know this might sound like I am glancing over all the hard work of mangakas but I'm really not, just venting my despair... x)

    How are you people able to follow a story and not go mad when the chapters are sometimes ~ so. damn. SLOW ~ to release ?
    I had read a manga 5 years ago, it was 22 chapters at the time, but for some reason it stuck with my mind and I finally decided check and re-read it again a few days ago.
    Half a day, 53 chapters(*) later and I was already done reading it. I'm now just dreading having to wait 5 more years for it to maybe finish. Or follow the drip of releases. I think it's one of those monthly releases (maybe less since there ~40 new chapters over 5+ years).
    Do you guys follow releases ? Do you not ?
    I personally almost never do..
    One funny thing I notice I do when I know I'm getting close to the the last chapters of a manga I like. In my manga reader, I ignore the chapter number and just click my "Next Chapter" button praying to god it won't be the last one 😂
    Again, not a critic of the author(s).

    • Actually discovered while making this post that there are 8 chapters for me to read YOSHAAAAAAA
     

    Contents of the tweet:

    1. Announcement for Hardware reservations and prices expected between Jun 22 - Jun 30
    2. Reviewers are actively receiving Steam Machine and Steam Frame units (see enclosed photos)
    3. Steam Machine comes with a Steam Controller, 2 mounting brackets and a Steam Machine in a box.
    4. There are separate boxes for faceplates (unsure if shipping by default)
    5. Creators embargo seems to be due to lift on Hardware reviews after Jun 23
    6. Unclear whether Steam Machine and Frame are launching simultaneously, likely

    However in a subtweet they also write:

    Steam Machine seems to be before frame, but the wait for Frame isn’t long 👍

     

    This is something that HP has showed off at CES.
    It's a PC inside a keyboard, a la Raspberry Pi 400/500.

    HP EliteBoard with a mouse

    Specs in this spoiler

    Category Specs
    OS Windows 11 HomeWindows 11 Pro
    CPU AMD Ryzen AI 7 350 PROAMD Ryzen AI 5 340 PROAMD Ryzen AI 5 330 PRO
    GPU Up to AMD Radeon 860M integrated
    RAM Up to 64GB DDR5-5600 SODIMM
    Storage Up to 2TB PCIe 4.0 NVMe M.2Up to 512GB encrypted PCIe 4.0 NVMe M.2 (SED Opal)32GB eMMC v5.0 (Ryzen AI 7 350 only)
    Ports (Detached Cable) 1x USB41x USB-C 3.2 Gen 2
    Ports (Attached Cable) 1x tethered USB41x USB41x USB-C 3.2 Gen 2
    Connectivity MediaTek RZ616 Wi-Fi 6E + Bluetooth 5.3MediaTek MT7925 Wi-Fi 7 + Bluetooth 6.0
    Audio Stereo speakersStereo microphones
    Power Configurable 32Whr battery (3.5+ hours)65W USB-C GaN power adapter
    Dimensions 358mm x 118mm x 17mm1.49 - 1.69 lbs

    It's a form factor that I'm pretty interested in personally, especially paired with some lighter weight HMDs like the xreal glasses.
    It could also work in tandem VR headset, but maybe not as useful since the most used ones already have compute in them.

    There's also the alternative of the Bento (github) made by the cool @michaelthatsit (twitter) which is a documented DIY project to transform Steam Deck into a keyboard PC !

    Bento PC with AR glasses and trackpad

    Anyone else interested in this ?

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