[–] 1 point 1 hour ago

What a coincidence! Just 2 days ago (Saturday) I was on a flea market and saw this grey one. Almost purchased it for the memories, but it was in a really rough state. These were actually "real" games with a LCD display; a huge step up from the Game & Watch clones.

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  • [–] 3 points 7 hours ago

    Current one already sold huge amount and console entered into its end of lifecycle anyway. Most who purchased it did already. So all is left is the next one. I mean lot of people won't buy it for high price anyway, so there is more or less only the hardcore fans adopting the console early. But if they don't buy it either, then the console will fail. But... this only works if other consoles have a disk drive (or cartridges).

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  • [–] 1 point 1 day ago (2 children)

    If recipes were copyrightable, then we couldn't sell anything on earth, because someone copyrighted it someday somewhere in the world. Recipes itself aren't creative work nor expressions of human thoughts, because everyone interprets (an expression) the recipe their way and is vastly different product. Writing a recipe is easy, there is no creativity needed either. I could write 1 million recipes and now they are mine and no one can use them if I don't allow? It does not depend which of the recipes make sense. See why this analogy does not hold up to other creative work which involves at least a little bit of creativity, such as characters or software code.

    I didn't just decide to defend copyright, I just list why its needed and what positive effects it has. You just dismiss all the good reasons to have Copyright. Just ignore those parts if you got defeated and can't argue anymore. So should I stop discussing with people who disagree with me too? I think you don't even understand Copyright, as your obsession with the recipe example demonstrates.

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  • [–] -1 points 1 day ago (4 children)

    Your recipes example is bad, because it is not an invention of creative act. I feel like people don't understand why Copyright even exist. The point is not that everything has to be Copyrightable. And those non related issues are not a reason for or against Copyright, because they are unrelated. Making money isn't even the only reason why Copyright exist.

    The creative work may be in a literary, artistic, educational, or musical form. Copyright is intended to protect the original expression of an idea in the form of a creative work, but not the idea itself.

    - https://en.wikipedia.org/wiki/Copyright

    If there was no Copyright, then everyone can steal from everyone else. Why would anyone try hard to come up with something, build it out and sell it. Just so others steal it for free and destroy your shop because they have more money to advertise? And this makes Software licenses such as Open Source impossible. Maybe they make changes to the software code after stealing yours and make it proprietary. That means Microsoft could steal all Open Source software, make changes to them and built them into Windows. Then people depend on the variant from Microsoft. This undermines Open Source and would definitely destroy any competition to Microsoft.

    There are many examples and reasons why Copyright is a good thing.

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  • [–] 4 points 1 day ago* (last edited 1 day ago)

    I think you guys misunderstand my critique here.

    I'm not talking about any article (your provided link from 2015, probably the one the tweet is talking about? But we don't know which study they are referencing) or personal experiences (as in the other replies to me), but about the study not linked that is been talked in the screenshot. The problem I have is, to present a narrative, then screenshot it, share without any links. We don't know if the study they talk about in the screenshot is real or any good. There is no transparency here.

    Edit: Okay, so it seems like this article might be the origin of the tweet context. Looks like this article is cited often in the web, I searched it a bit. Wish these links were provided when sharing. Thanks for finding it. Also interesting the alternative theories in the same article:

    There are two alternative social explanations for our results. First, players could be responding to the novelty of having a female voiced teammate in a male-dominated environment. Indeed, a female speaking while playing first-person shooter games is rare as none of the 189 players recorded were female. However, novelty is not the driver of the differences in behaviour as performance and skill mediated the number of positive and negative statements. Second, individuals may simply be responding more aggressively towards individuals with a higher pitched voice (a female in this case), as dominance is predictable by voice pitch [38]. Although we cannot rule out this possibility, it’s still in line with our finding that individuals feel more threatened by lower-status individuals.

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  •  

    Video description:


    At E3 1996 Nintendo distributed a VHS tape with B-roll of various upcoming Nintendo 64 titles. The last of these was Star Fox 64. Join John Rairdin for the highest quality look we've ever had at this early glimpse of Star Fox 64.

    Full tape: https://archive.gamehistory.org/item/6bcb8cf1-c1fe-4239-a3ff-0e79a9ca5b2d (Original Date: May 14, 1996)


    Full video transcript

    0:04
    4 seconds
    [music]
    0:05
    5 seconds
    Howdy everybody, John Raen here for the Video Game History Foundation. And you may have seen recently that we posted a massive collection centered around the
    0:13
    13 seconds
    history of E3. If you haven't seen Phil's video detailing sort of an overview of everything that's in that collection, I highly recommend you check
    0:21
    21 seconds
    it out. But for me personally, obviously with my interest, the first thing I wanted to find was some Star Fox stuff.
    0:27
    27 seconds
    And find it I did. So today we're going to take a look at this. This is a press kit that Nintendo distributed with
    0:34
    34 seconds
    direct feed capture of various games in development for the Nintendo 64. And one of them is Star Fox. Now to be clear, this footage has appeared online before,
    0:43
    43 seconds
    but we're going a bit further with the way we digitize our tapes than your average person is going to go. So, I can say very confidently, having watched,
    0:52
    52 seconds
    I'm pretty sure, every capture of this tape that is currently online, this is the highest quality version you will have ever seen. I should also note that
    0:59
    59 seconds
    there isn't any sound in this demo footage, which is honestly kind of weird cuz like the other demos on this tape do have sound, but this one does not. So, anyway, I've thrown in some background
    1:08
    1 minute, 8 seconds
    music just so that you and I don't have to sit in absolute silence while we watch it. But I'm going to roll it now.
    1:14
    1 minute, 14 seconds
    Take a look and I'll be back at the end to dig in to some details you might have missed.
    1:19
    1 minute, 19 seconds
    [music]
    1:31
    1 minute, 31 seconds
    [music]
    1:53
    1 minute, 53 seconds
    Heat. Heat. Heat.
    2:13
    2 minutes, 13 seconds
    [music] Heat.
    2:22
    2 minutes, 22 seconds
    [music]
    2:23
    2 minutes, 23 seconds
    Heat.
    2:32
    2 minutes, 32 seconds
    [music]
    2:37
    2 minutes, 37 seconds
    [music] Heat.
    3:08
    3 minutes, 8 seconds
    Hey, welcome back. So, the first thing that I noticed when I watched this footage, and this is something that I had seen in lower quality versions as well, is that there's sort of these
    3:16
    3 minutes, 16 seconds
    ghosting artifacts behind the Rwing and as the buildings move by. And initially, I had always assumed that this was [music] just a sort of poor quality
    3:24
    3 minutes, 24 seconds
    capture, either from the person digitizing the tape or maybe at the capture source. But now that I'm able to see this in a much higher quality
    3:31
    3 minutes, 31 seconds
    version, I realized I'm actually able to make out individual samples on that blur and realize that it's an intentional
    3:39
    3 minutes, 39 seconds
    [music]
    3:40
    3 minutes, 40 seconds
    effect put there by the developers.
    3:42
    3 minutes, 42 seconds
    You'll see similar effects to this in different games from this sort of mid to late '90s period. It was an early attempt at motion blur that sort of just
    3:50
    3 minutes, 50 seconds
    sampled multiple frames together, just sort of gradually fading the old ones out. It doesn't look great, but it was the mid 90s and they were doing their
    3:58
    3 minutes, 58 seconds
    best to be cinematic. So, it seems like at this point there was an experiment to try doing this for maybe the entirety of
    4:05
    4 minutes, 5 seconds
    Star Fox 64 to add this motion blur to the entire game, which I'm glad they didn't. Uh, [laughter] but it is an
    4:12
    4 minutes, 12 seconds
    interesting experiment and they did wind up using this effect in the final game, just not for the entire thing. If you ever did the warp tunnels between Medio
    4:20
    4 minutes, 20 seconds
    and Kina or sector X and sector Z, uh you would have seen this effect. Though there are sort of intentionally using it like artistically, they're sort of
    4:27
    4 minutes, 27 seconds
    warping the end result to get this sort of tiny wimy warpy thingy. Uh but still it does appear in the final game, just not quite in this context. If we look at
    4:36
    4 minutes, 36 seconds
    the level itself, this is Corneria, the first level of the game, but bears very little resemblance to what is in the final game. At this point in
    4:44
    4 minutes, 44 seconds
    development, the story was that Andros had created some sort of artificial blizzard on Corneria, and that's why it's all covered in snow. This is
    4:52
    4 minutes, 52 seconds
    actually a concept that's sort of pulled from the original Star Fox on Titania, where Andros had messed with the weather control device on that planet and made
    5:00
    5 minutes
    it snow and then you had to go down and shoot the weather control device and that fixed it like it always does. It's a concept that was also later used in
    5:09
    5 minutes, 9 seconds
    Star Fox Assault for Facina where you had to go down and mess with a weather control. That's not really what we're talking about. I should focus on the topic at hand. Anyway, that's why it's
    5:17
    5 minutes, 17 seconds
    snowy. But as we get to the boss here, we see something that I think is very interesting. Now, this boss is in the final game. It's the mission complete
    5:24
    5 minutes, 24 seconds
    boss for Corneria, seemingly just like it is here. In the final game, it's an all-range mode battle. It's your first encounter with all range mode where you
    5:32
    5 minutes, 32 seconds
    can fly freely in any direction. At this point, it seems like maybe all range mode hadn't fully been implemented yet.
    5:39
    5 minutes, 39 seconds
    So instead, they're doing these sort of strafing runs. The Rwing flies past the boss and then does this pre-animated turn to come back at him. This is also a
    5:48
    5 minutes, 48 seconds
    concept taken from the original Star Fox. It's something they did in exactly one boss fight in that game against the Great Commander on the hard mode route
    5:56
    5 minutes, 56 seconds
    to Venom. The Great Commander is sort of like this big carrier that you would make strafing runs over and then as you go away, your Rwing turns and comes
    6:04
    6 minutes, 4 seconds
    back. It was sort of like proto all range mode cuz obviously that game didn't have it. And it seems like at this point they were doing the exact same thing here. Interestingly, this did
    6:12
    6 minutes, 12 seconds
    cause some press at the time to think that you could literally turn and fly backwards through the entire level because of the way this is presented.
    6:20
    6 minutes, 20 seconds
    They thought that this was a player controlled thing where you would turn and just go backwards the whole way.
    6:26
    6 minutes, 26 seconds
    Obviously, now it's pretty obvious that wasn't how it's working. They're using a thing from Super Nintendo Star Fox to sort of be a placeholder for what would eventually become all range mode. But that's all I've got for this short clip.
    6:36
    6 minutes, 36 seconds
    You can check out this entire tape on our archive at archive.gamehistory.org.
    6:40
    6 minutes, 40 seconds
    It's got some other cool stuff on there, including an early N64 version of Kirby Air Riders, which I think is pretty awesome. There is a ton of other stuff
    6:48
    6 minutes, 48 seconds
    for that collection as well, including a bunch of VHS tapes of just wandering the show floor, photographs, ephemera from the event itself. It is a truly massive
    6:57
    6 minutes, 57 seconds
    collection. Words do it no justice. Once again, check out Phil's video that we recently released that just sort of covers the entire thing if you're curious to [music] learn more. Anyway,
    7:06
    7 minutes, 6 seconds
    I'm going to dive back into that collection. See what other cool stuff I can find. And this probably won't be the last time you'll hear from us about it.
    7:12
    7 minutes, 12 seconds
    We're also curious to know what you find. So, if you do see something cool in that collection, you can leave a comment here or tag us on your social
    7:19
    7 minutes, 19 seconds
    media platform of choice using the handles on screen. But once again, my name's John Ren. Thank you very much for watching and I will see you next time.
    7:29
    7 minutes, 29 seconds
    [music]
    7:33
    7 minutes, 33 seconds
    [music]
    7:39
    7 minutes, 39 seconds
    [music]
    7:44
    7 minutes, 44 seconds
    [music]
    

     

    Note to non Linux users: Flathub is one of the most important app stores / repositories for Linux applications.

    cross-posted from: https://lemmy.ml/post/50247342

    Summary

    • 73% of Flathub apps labeled as "AI Slop" were abandoned within months.
    • Many were deleted or received no updates after release.
    • Analysis suggests the Flathub app AI ban helped spare reviewers and curb quick abandonware.
     

    I have 2 suggestions:

    1. show subscribed Communities first / top in list
    2. show current selected Community's description, especially for the rules (but also to help identify which Community it was)

    When we want to cross-post, its usually where we subscribed and interested into. So it makes sense to me to list them on top. Otherwise after clicking the cross-post, I have to open my profile to see the actual address of the Community again, to identify its address. As I am subscribed to more than a single Community with same topic, I also need to see the rules and its icon too, to make sure its the correct Community I want to cross-post.

     

    The title says it all, but I don't want to have an empty body. There are no official statement for recent Steam Decks sold, that are Steam account activated and in active use. I'm not really interested into how many are sold (although I suspect that most in the wild are also in use for gaming).

    In example I've read in the past that the military of a certain country (don't want name it, so we avoid triggering political topics) purchased and used Steam Decks for a mobile platform as a general purpose computer, rather than Steam. Use cases like these should be in the minority, but interesting nonetheless.

    Maybe the Steam Hardware survey or Linux only stats is a good way of estimating?

     

    cross-posted from: https://lemmy.ml/post/49741495

    After the recent post about thousands of chiptune music from cracking teams in mp3 format, I wanted to share an already well known collection of Commodore 64 music in their original tracking format. To play these SID format music files, an audio player that supports the format is required.

    You only need to download a single complete package, that is in size 80 MB for 7z format or 97 MB for RAR.


    61157 SIDS

    About HVSC

    The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors' spare time and is proudly one of the largest and most accurate computer music collections known.

     

    After the recent post about thousands of chiptune music from cracking teams in mp3 format, I wanted to share an already well known collection of Commodore 64 music in their original tracking format. To play these SID format music files, an audio player that supports the format is required.

    You only need to download a single complete package, that is in size 80 MB for 7z format or 97 MB for RAR.


    61157 SIDS

    About HVSC

    The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors' spare time and is proudly one of the largest and most accurate computer music collections known.

     

    When enabling the option Show Upvote %, sometimes the numbers get really long, to a point of comically long. Even down to 14 numbers after decimal separator, which is a bit too excessive in my opinion. My request is to cut it down to something like 4 or 3 numbers at max, or have a setting specifically to these type of information.

     

    Just for fun, to see what the opinion of the Lemmy crowd is.

    Edit: VPNs unblocked now. There was a setting I overlooked, my bad. I did not block VPNs intentionally. Sorry. Please vote now if you can (and want to).

    open results for 24 hours mark

    Not interested                             58.95% (293 votes)
    Wait until sale                            35.01% (174 votes)
    Day 1 Standard Edition for 80 Dollars       3.02% ( 15 votes)
    Day 1 Ultimate Edition for 100 Dollars      3.02% ( 15 votes)
    
    Total votes: 497
    

     

    It looks like the PS6 could cost more than 1k Dollars, if it would launch next year. And maybe even more expensive if the prices go even up. So I had an idea for Sony:

    An Upgrade hardware extension that turns the PS5 into a PS6 equivalent. Think like a 32X or something like that from the 90s. All it does is, add some RAM, has a CPU and GPU and that's it. All other parts are basically PS5. This PS5-to-PS6-Upgrade-Kit could cost maybe 400 Dollars? Every owner of a PS5 would be eligible to play PS6 games, without spending another 1k Dollars. No need to reinvent the controller too.

    We don't know how much different a PS6 is planned to be, and if this approach is even technically possible. I think back to the 90s where Nintendo and Sega had multiple hardware extensions to upgrade the consoles. Back then it didn't always go well, but in today's day and age this approach could be very welcome. What do you think?

     

    Tim Sweeney claims it’s a “Scarlet Letter” which makes players “try to kill the game”

    Epic Games CEO Tim Sweeney has criticised rival Valve for forcing studios to disclose when they use AI in game development.

    Epic recently showed how it was integrating AI into Unreal Engine 6.

    Time Sweeney said:

    “If you want to launch a game, and get it as widely publicized as possible, you’ve got to put it on Steam so people can wish list it, and if you want to play it on Steam, then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game.

    “I think it’s really irresponsible of Valve. They shouldn’t do it, because it makes it much, much, much harder for a game developer to have a chance of success. You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does.”

    Which is totally ignoring the factor that the user should know about the purchase it makes and be able to decide for themselves. Transparency for the player is not a bad thing.

     

    Collection of pre-patched Super Mario World Romhacks and Mods from SWMDB.me 202107 By Storage Manager (Repack)

    Uploaded by Thingsiplay

    Originally uploaded by Storage Manager at https://archive.org/details/super-mario-world-hacks (defunced now). This is a repackage of the same files. The original collection contains over 29 thousand files, only compressed as individual files. This means that Internet Archive's internal "on-the-fly-zip" doesn't work and each file has to be downloaded individually. I downloaded all files and packaged them up into multiple archives based on their category directory they were sorted into. Also the original source no longer exists, therefore this is a reupload for archival purpose.

    Legacy information from original upload:

    Complete: Entire collection of original upload. Each category is archived separately for easy download. The original 14 GiB full set of 29k compressed Roms. Every single Rom file is compressed as 7z.

    Reduced: A script clean_smwdb.sh tries to detect multiple versions of a Rom and keeps only the newest entry of it. Furthermore bad files and unneeded categories (such as Jokes and Trash) are deleted. This reduces the total number of files from 29k to "only" 8k uncompressed Roms. Also while each category is still packaged for batch downloads, every single Rom file in it are already extracted (unlike the Complete packages).

    view more: next ›