[–] 8 points 3 months ago

Slop generators cannot truly replace very many jobs. They can however give your boss an excuse to fire you and enshittify their own company. And most bosses will take that trade if offered. When people say AI is stealing their job, they mean it gave their boss an excuse to fire them. Not that they've truly been made redundant.

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  • [–] 1 point 3 months ago

    One that felt most silly to me was "does your world have spinoff adventures and one-shots or is it one big story", because this question assumes

    A) I have "my" world

    B) I always use that world

    C) That there is a "main" story

    D) Any deviation from that "main" story is a "spinoff"

    E) That one-shot adventures have anything to do with any of the above points

    There's definitely a version of that question I could answer, but it would be more like one of these (and I'm honestly not sure which the question means):

    • "Does your group play one continuous campaign or a variety of episodic scenarios?"

    • "Do you always use the same homebrew setting when you run campaigns?"

    • "Does your game have a single primary story, or are players free to pursue their own objectives and deviations?"

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  • [–] 2 points 4 months ago

    I've run a dozen sessions of Mothership and never used any kind of minis or tokens to track movement.

    I do highly recommend the official mobile app though as it has a character sheet tracker and dice roller and can join people together in a game session.

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  • [–] 4 points 4 months ago

    My neighbour growing up was a cop. He and his wife were Christian fundies who had like 8 kids.

    I literally never had a single bad interaction with them, and by all accounts he was an alright dad to those kids. I still see him when I visit my folks for the holidays, and when I do, I see his kids now all grown up with kids of their own visiting their parents

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  • [–] 4 points 1 year ago

    Quebec has its own language authority which I believe does have some coordination with the one in France. Quebecois French diverged from France hundreds of years ago though and so uses different phrases and words that sound weird to French people and vice versa.

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  • [–] 7 points 1 year ago

    Sometimes languages have sounds that are hard to pronounce in other languages.

    Also sometimes we came up with a name for a place based on imperfect information and the name caught on and stuck before we learned there was a better name we could be using.

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  • [–] 27 points 1 year ago (1 child)

    I work with French people who call me Jos instead of Joe. My girlfriend calls me 周 (Zhou) when we text each other. I'm fine with all of them as they all map to the same conceptual name.

    My name isn't how it's spelled, it's the concept of "Joe". As long as they are calling me the thing that maps to that name, I'm happy. Their brain has its own mapping between language and concepts which is distinct from mine.

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  •  

    cross-posted from: https://lemmy.ca/post/26511521

    So, if you're unaware, the basic math of PF2e's armour items assumes that for light and medium armour, (item bonus + dex cap) = 5, and for heavy armour, = 6. This means that as long as you can pick an armour that has a lower dex cap than your dex bonus, you are expected to be getting either 5 or 6 AC from your armour.

    With all that said, there are a ton of armours out there that offer some kind of tradeoff, where that formula doesn't hold. For example, the Armoured Coat gives +4 AC between item bonus and dex cap, but it has the flexible trait which negates the check penalty to athletics and acrobatics checks. In my mind, that's a crazy tradeoff to make. The extra AC is so much more important.

    At the end of the day though, I don't have the time to analyze the tradeoff offered by all of these "sub-optimal" armours. So yeah, I'd love to hear if anyone has experience with an armour item that yields less than 5 AC (or 6 for heavy armour) and yet the tradeoff was actually worth it for them.

     

    Background:

    I'm running the Pathfinder 2e Abomination Vaults adventure for a group of 5 players, though I've set it in my own homebrew setting and have not shied away from deviating from the published adventure. I'll try not to, but I may let slip some minor AV spoilers

    The players have just reached the end of book 1, and are about to go into book 2. At this point, about a month of in-game time has passed since the adventure began, and one week into the adventure there was a big supernatural event which made big news around the town that the adventure is set in. I like to play up the verisimilitude of the setting by having NPCs and the world react to the things that happen, as well as to the passage of time.

    One thing I've come up with which I'm excited to see play out is that enough time has passed that word has spread around the local area about this megadungeon that has been discovered near the town. The players have been telling everyone who will listen about this heretofore undiscovered complex. In my mind, this would mean that other parties of adventurers would come to the town with the intent of doing the same thing the players are doing: looting dungeon, killing baddies, leveling up, getting rich and famous.

    I've created a rival party of five adventurers of the same level as the players. This rival party is called "The Vanguard Edge" (or simply "The Edge"). I've spent a chunk of the last few days making notes on how to RP and employ The Edge. Here's what I've got so far:

    The party is likely to try to join forces with The Vanguard Edge. This should never be possible.

    The Edge don't follow the same rules as other NPCs. Think of them as a group of DM-controlled player characters. They know the rules of adventuring and they think like players.

    The Edge are not villains. They are fundamentally "good guys", but their goal is to eat the party's lunch. They want to go into the Abomination Vaults and find all the cool loot first

    In general, the Edge fulfill the negative stereotypes that most people have of adventurers. They are demanding, dismissive, and arrogant. They flaunt their wealth and brag about their exploits, they get bored when they go too long without fighting something. They sometimes speak in slightly more metagame terms, such as talking about their hopes to "level up" and "gain experience".

    If the party ever shares useful information with The Edge, they will look at it with some skepticism. The members of the Edge would never dream of sharing Intel with other adventurers.

    The Edge will occasionally have reached certain places first. This should be used sparingly, and only when it is a real gut punch for the party. It should be easy to tell where they have been, because they are completely unsubtle in their approach to adventuring.

    Sometimes the implication of treasure can be added to the adventure, but with the added implication that the Edge got to it first. Maybe Abomination Vaults doesn't explicitly mention treasure in some room, but there was some in there, and the Edge already took it.

    If an encounter is about to turn into a TPK, the Edge can show up to save the PCs. But they will never let them live it down.


    Those are the notes I've made so far on how to use this new element of my campaign. I'm curious if anyone out there has any thoughts, either in things I've noted or things I've missed. I'd love folks to give their feedback

    Thanks in advance!

     

    I wasn't 100% sure this was a problem, as I had noticed a lot more people commenting what appeared to be static image responses to comments. But there's this thread: https://lemmy.world/post/16932878 which makes it easy to be sure that in fact they are definitely GIFs, and they don't play when you click on them. It just opens the first frame of the GIF like a static image.

    submitted 2 years ago* (last edited 2 years ago) by to c/steamdeck@sopuli.xyz
     

    The game seems to downscale and blur all textures, so the only thing that looks sharp is text and 3d models. Unfortunately some of the UI text seems to actually be a rendered texture, so the text of some UI elements can look blurry and pixelated. It also seems that the blurring is a live process, not a preprocess. This means that a lot of the UI elements are constantly flickering on top of being blurry.

    Overall I love the game FWIW. I picked it up this week and love the gameplay loop. I'm just amazed it gets the green checkmark despite having such glaring UI issues with the default graphics settings (which are ostensibly tailored to the Deck)

    Can anyone tell me if this can be fixed?

    Edit: I had half-rate shading turned on and didn't realize it. I'm an idiot.

     

    I live in Canada. My girlfriend is Chinese (also living in Canada), and while we are able to communicate via SMS, her mobile carrier isn't the best, and so there have often been issues for us with regular texting. She expressed a strong preference to use WeChat, at least as a backup option for when texting fails us. While I have some pretty significant reservations, it's not the hill I want to die on. So my question is: what can be done to use WeChat without compromising my whole phone? I'm okay with it if our conversations aren't private, but I'd like to know that I'm not giving unfettered access to all of my phone's systems and data to the CCP. What can be done to limit the reach of this ubiquitous app on my device?

     

    I 🇨🇦 went to see this movie last night with my girlfriend 🇨🇳. I'm pretty sure I was the only white guy in the theatre 😅

    It's got an interesting tone, swinging between really funny and really serious very quickly. Sometimes you'll be raucously laughing at some goofy humour one second, and then something dark and heavy will happen and give you whiplash. In that sense, it felt a bit like a Wes Anderson film to me.

    The main source of comedy in the movie comes from the dynamic between the protagonist, his wife, and his coworker/ex-girlfriend. The wife plays up the "nagging wife" trope pretty perfectly, and contrasts the diligent coworker. At times it can be hard to tell if you're supposed to believe that the protagonist is a bumbling fool, or a competent investigator. In that sense, the comedy bits reminded me a lot of Steve Martin in the Pink Panther.

    The theme is interesting. It examines what the punishment should be for people who use what could be called "excessive force" in self defense. A bit high-minded at times and the ending felt a bit cheesy, but overall I liked he way the movie's core theme was repeated across many different subplots.

    Overall I think it's worth watching if you like comedy/drama.

     

    Hi there, I'm not a member of this community (only a very sporadic user myself) but figured it would be a good place to ask this question.

    The TLDR version is: My lady friend OD'd on edibles and is still a bit sick a day and a half later, is there any good remedy to help her get back on her feet?

    Longer version below:

    The girl I'm seeing recently had a downright awful experience with weed. She hasn't ever used before (she tried smoking once but didn't inhale properly so no high), and I expect she probably won't try it again any time soon.

    On Friday night she was hanging out with some friends and decided to try an edible since her friends were having some. Her weed literacy isn't great, and she didn't know that edibles hit different, nor that they take a while to kick in. She was also on an empty stomach since we had a dinner date in a couple hours and she often skips lunch at work, and on top of all that she's on the smaller side, so less bodyweight.

    She only had a third of what her friends took, but ended up being super unwell. I'm talking throwing up multiple times, bad vibes (crying, saying she didn't want to go to sleep because she would die in her sleep), and acting irrational (kept trying to leave her friend's house because she didn't want to be late for our date).

    Her friends texted me from her phone as it was happening because she was insistent on leaving and they wanted to let me know it wasn't happening. I told them about the thing with black peppercorns and apparently that (plus telling her not to worry about standing me up) helped enough that they were able to get her to fall asleep.

    She ended up sleeping and being nauseous for basically the entire day yesterday and I only heard back from her this morning.

    Anyway, that's all just the loredump. My actual question is, is there anything that can be done to help someone feel better when they are recovering from OD'ing on edibles? She's still not feeling 100%, probably from throwing up and panicking so much. I know for someone who is badly hungover from alcohol there are all sorts of folk remedies that at least work as a placebo if not as an actual cure. Just wondering if there's some equivalent for weed. I want to do something nice for her since I think she must feel awful about missing our date.

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