▲ 344 ▼ 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs (www.pcgamer.com) submitted 2 years ago by mr_MADAFAKA@lemmy.ml to c/games@lemmy.world 66 comments fedilink hide all child comments
[–] Cosmos7349@lemmy.world 109 points 2 years ago (1 child) I mean it's a play as old as time; "we give great deals to the sellers and the buyers, until we own the market" permalink fedilink source hideshow 2 child comments replies: [–] BirdyBoogleBop@lemmy.dbzer0.com 33 points 2 years ago (3 children) Does Epic have any market share past free games and fortnight? permalink fedilink source parent hideshow 6 child comments replies: [–] pivot_root@lemmy.world 57 points 2 years ago (2 children) Developers. UE5 is chalking up to be the defacto standard for modern titles that don't have budgets large enough to make their own engine. EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 34 points 2 years ago (2 children) I really wish they'd start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 22 points 2 years ago (1 child) Wait, is it seriously a full-blown UE5 application? permalink fedilink source parent hideshow 2 child comments replies: [–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent [+] steakmeoutt@sh.itjust.works -9 points 2 years ago (1 child) Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks. permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent [–] Gabu@lemmy.world 1 point 2 years ago (2 children) Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully) permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 7 points 2 years ago I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box. I would love for Godot to be the standard and first choice for every developer (including AAA), though. permalink fedilink source parent [–] UndercoverUlrikHD@programming.dev 3 points 2 years ago (1 child) "ignoring the major players in the industry" UE5 had turned into the standard whether you like it or not. I personally don't like the engine, but that doesn't mean I'll lie about its position in the market, and neither should you. You aren't doing Godot any favours with it permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent [–] Rose@lemmy.world 1 point 2 years ago Steam is largely driven by Valve's own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka. permalink fedilink source parent [–] ABCDE@lemmy.world 1 point 2 years ago Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though. permalink fedilink source parent
[–] BirdyBoogleBop@lemmy.dbzer0.com 33 points 2 years ago (3 children) Does Epic have any market share past free games and fortnight? permalink fedilink source parent hideshow 6 child comments replies: [–] pivot_root@lemmy.world 57 points 2 years ago (2 children) Developers. UE5 is chalking up to be the defacto standard for modern titles that don't have budgets large enough to make their own engine. EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 34 points 2 years ago (2 children) I really wish they'd start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 22 points 2 years ago (1 child) Wait, is it seriously a full-blown UE5 application? permalink fedilink source parent hideshow 2 child comments replies: [–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent [+] steakmeoutt@sh.itjust.works -9 points 2 years ago (1 child) Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks. permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent [–] Gabu@lemmy.world 1 point 2 years ago (2 children) Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully) permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 7 points 2 years ago I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box. I would love for Godot to be the standard and first choice for every developer (including AAA), though. permalink fedilink source parent [–] UndercoverUlrikHD@programming.dev 3 points 2 years ago (1 child) "ignoring the major players in the industry" UE5 had turned into the standard whether you like it or not. I personally don't like the engine, but that doesn't mean I'll lie about its position in the market, and neither should you. You aren't doing Godot any favours with it permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent [–] Rose@lemmy.world 1 point 2 years ago Steam is largely driven by Valve's own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka. permalink fedilink source parent [–] ABCDE@lemmy.world 1 point 2 years ago Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though. permalink fedilink source parent
[–] pivot_root@lemmy.world 57 points 2 years ago (2 children) Developers. UE5 is chalking up to be the defacto standard for modern titles that don't have budgets large enough to make their own engine. EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 34 points 2 years ago (2 children) I really wish they'd start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 22 points 2 years ago (1 child) Wait, is it seriously a full-blown UE5 application? permalink fedilink source parent hideshow 2 child comments replies: [–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent [+] steakmeoutt@sh.itjust.works -9 points 2 years ago (1 child) Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks. permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent [–] Gabu@lemmy.world 1 point 2 years ago (2 children) Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully) permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 7 points 2 years ago I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box. I would love for Godot to be the standard and first choice for every developer (including AAA), though. permalink fedilink source parent [–] UndercoverUlrikHD@programming.dev 3 points 2 years ago (1 child) "ignoring the major players in the industry" UE5 had turned into the standard whether you like it or not. I personally don't like the engine, but that doesn't mean I'll lie about its position in the market, and neither should you. You aren't doing Godot any favours with it permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] ICastFist@programming.dev 34 points 2 years ago (2 children) I really wish they'd start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 22 points 2 years ago (1 child) Wait, is it seriously a full-blown UE5 application? permalink fedilink source parent hideshow 2 child comments replies: [–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent [+] steakmeoutt@sh.itjust.works -9 points 2 years ago (1 child) Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks. permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] pivot_root@lemmy.world 22 points 2 years ago (1 child) Wait, is it seriously a full-blown UE5 application? permalink fedilink source parent hideshow 2 child comments replies: [–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent
[–] DdCno1@kbin.social 16 points 2 years ago (2 children) I was going to call shenanigans, but then I looked at the details of the application: https://i.imgur.com/J30SGAr.png So it seems there is something to it. permalink fedilink source parent hideshow 4 child comments replies: [–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent [–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent
[–] ICastFist@programming.dev 5 points 2 years ago* (last edited 2 years ago) If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this: [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install. permalink fedilink source parent
[–] pivot_root@lemmy.world 2 points 2 years ago That is ridiculous. Even Electron would have been better... permalink fedilink source parent
[+] steakmeoutt@sh.itjust.works -9 points 2 years ago (1 child) Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks. permalink fedilink source parent hideshow 2 child comments replies: [–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] ICastFist@programming.dev 9 points 2 years ago (1 child) Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that? permalink fedilink source parent hideshow 2 child comments replies: [+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[+] steakmeoutt@sh.itjust.works -6 points 2 years ago (1 child) That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] pivot_root@lemmy.world 5 points 2 years ago* (2 children) I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step. To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5. They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application. permalink fedilink source parent hideshow 4 child comments replies: [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent [–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right? permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent
[–] pivot_root@lemmy.world 1 point 2 years ago* When I said "the whole game engine part", I was referring to the usage of the engine at all. The whole engine obviously isn't loaded, but there's further abstractions and initialization code compared to using CEF or the Edge web view directly. I'm simply saying that it's a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they're only using it as web view. I'm also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve's own proprietary GUI library, and the various other Electron-based publishers' launchers suffer from different but equally stupid problems. permalink fedilink source parent
[–] steakmeoutt@sh.itjust.works 1 point 2 years ago (1 child) You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you. permalink fedilink source parent hideshow 2 child comments replies: [–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] pivot_root@lemmy.world 1 point 2 years ago I'm not about to install EGS to prove something that can be deduced using common sense and critical thinking. Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper. permalink fedilink source parent
[–] Gabu@lemmy.world 1 point 2 years ago (2 children) Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully) permalink fedilink source parent hideshow 4 child comments replies: [–] pivot_root@lemmy.world 7 points 2 years ago I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box. I would love for Godot to be the standard and first choice for every developer (including AAA), though. permalink fedilink source parent [–] UndercoverUlrikHD@programming.dev 3 points 2 years ago (1 child) "ignoring the major players in the industry" UE5 had turned into the standard whether you like it or not. I personally don't like the engine, but that doesn't mean I'll lie about its position in the market, and neither should you. You aren't doing Godot any favours with it permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] pivot_root@lemmy.world 7 points 2 years ago I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box. I would love for Godot to be the standard and first choice for every developer (including AAA), though. permalink fedilink source parent
[–] UndercoverUlrikHD@programming.dev 3 points 2 years ago (1 child) "ignoring the major players in the industry" UE5 had turned into the standard whether you like it or not. I personally don't like the engine, but that doesn't mean I'll lie about its position in the market, and neither should you. You aren't doing Godot any favours with it permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] Gabu@lemmy.world 0 points 2 years ago (1 child) When said "major players" only pump out trash that's not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade. Indie devs and studios are the ones actually carrying the industry forwards. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] UndercoverUlrikHD@programming.dev 1 point 2 years ago (1 child) Your preference doesn't dictate what's industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn't it. The last AAA game I bought was Fallen Order, A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism. permalink fedilink source parent hideshow 2 child comments replies: [–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] Gabu@lemmy.world 0 points 2 years ago (1 child) Fallacious reasoning. "Indie" isn't a genre of games. I don't claim AAA games are garbage because of a preference – they're objectively slop made without passion as a cashgrab. permalink fedilink source parent hideshow 2 child comments replies: [–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] UndercoverUlrikHD@programming.dev 0 points 2 years ago Lol, alright dude permalink fedilink source parent
[–] Rose@lemmy.world 1 point 2 years ago Steam is largely driven by Valve's own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka. permalink fedilink source parent
[–] ABCDE@lemmy.world 1 point 2 years ago Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though. permalink fedilink source parent