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[–] 133 points 3 months ago* (last edited 3 months ago) (4 children)

Scoring only 3.5 for software is pretty ridiculous, since Steam runs in every major desktop OS and SteamInput is crazy customizable. Most dedicated software for devices is either Windows-only or hot garbage (or both).

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  • [–] 170 points 3 months ago* (12 children)

    "I don't want a steam account" should be perfectly justifiable reason in itself. There is no technical reason why they can't split up steam input from the steam client for base functionality.

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  • [–] 124 points 3 months ago (7 children)

    Exactly. If Epic released a $99 controller that required EGS running to work people would be up in arms.

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  • [–] 10 points 3 months ago (1 child)

    I would normally be pissed about it, and do tend to get annoyed at every other controller manufacturer who make it necessary to use proprietary apps to make full use of their controllers.

    But in the case of Steam, I'm already using their input software with every other controller I use for the simple fact that it is that useful. Also, it's probably only a matter of time before there are upstream kernel drivers.

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  • [–] 32 points 3 months ago (2 children)

    The day GabeN dies I will fear for my game library and all the Steam hardware I've bought.

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  • [–] 7 points 3 months ago

    I have been thinking about this for a while, and I don't think I would be.

    A few reasons to back this up, firstly Epic have no hardware background and so I have nothing to have previous excitement over. Compared to Valve, where I have used the Index and I own the old steam controller and a Deck. Epic launching a controller just isn't exciting to me.

    Secondly, there are a load of controllers out there, and a lot of good controllers. If I was only able to use the controller within the Epic launcher, I would just get something else.

    Thirdly, this would be an epic exclusive, I am not sure I would have actually head about it. They are impressively good at being a marketing black hole.

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  • [–] 10 points 3 months ago (3 children)

    I want to meet the person who would consider buying this but doesn’t have a Steam account.

    (I do not think this hypothetical person exists.)

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  • [–] 17 points 3 months ago (7 children)

    It's still a negative because what if you decide you move away from Steam. Are you just going to throw the controller in the bin because you can't use it elsewhere? Are you going to keep the entire Steam client on your machine just because you want to use the controller? And that's assuming it's easy to use the controller with non-Steam games. For example from the review they struggled to get the controller to work with KCD2 because they booted it through Epic launcher and they couldn't set up the launcher through Steam so they had to take a completely different approach to set up the controller just for KCD.

    My entire library isn't on Steam and that includes games I play with a controller. If setting up non-steam games is a pain in the ass for this controller I'm just going to stick to my Xbox controller because that's pick up and play.

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  • [–] 11 points 3 months ago

    It's probably true by definition since I imagine the first batch will only be sold through the steam store 😅. I have the original steam controller and as I've been moving towards GOG and Itch my steam client and steam account remains vestigially just as a bloated steam controller driver. Honestly I would also accept it if they let us use the client completely offline without an account as well.

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  • [–] 33 points 3 months ago* (last edited 3 months ago) (3 children)

    It would still be better if the controller did not require Steam in order to function.

    Even cheap Chinesium USB controllers work out of the box with default drivers pre-installed with Windows and Android (don't know about other platforms).

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  • [–] 15 points 3 months ago (1 child)

    I just plugged in the old Steam Controller on my PC and it works for navigating around KDE just fine. No Steam Client running. Right pad is mouse, right trigger is click, joystick or left pad to scroll up/down.

    Weirdly it stops working when I fire up Heroic Launcher so I'll have to look into that. Works again if I also open the Steam client in the background.

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  • [–] 13 points 3 months ago* (last edited 3 months ago) (1 child)

    I think that has to do with the old steam controller getting recognized as multiple HIDs, which means Heroic Launcher with activated Gamepad support might not actually work. Try deactivating gamepad support in Heroic (as counter intuitive that might be).

    (Can't try it myself because my ex got my 2 steam controllers for her PC to use as mediacenter from the couch + backup - we used it that way for a good decade and i have no issue learning something else, while she had to learn controllers from scratch when we met and it took a while, and i am not a sadist lol)

    Edited to Add: You are using the so called "Snail Mode", which in addition to being as slow as it gets regarding input sensitivity on the track pad, it also is a fixed configuration which cannot be changed. The right trackpad is a mouse (and identified by the system as such), while most of the buttons and the d-pad map to keyboard commands. Heroic sees a gamepad, but there's actually no real gamepad input incoming, so it's not XInput-compatible.

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  • [–] 12 points 3 months ago

    I feel like people, even here in this thread, have no idea what SteamInput is.

    I dunno if maybe the original Steam controller had compatibility issues or what, but SteamInput has likely done away with all of that.

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  • [–] 60 points 3 months ago (2 children)

    Does anyone know if it functions as a normal xinput controller on windows without using steam?

    The Controller requires Steam or the Steam Link app. I tested it on GeForce Now via my iPhone and while it did connect over Bluetooth

    That doesn't bode well, but thats also on an iphone.

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    [–] 44 points 3 months ago (5 children)

    While I kinda understand the steep price, not being able to use with other than Steam is a deal breaker for me. Yes, you can create shortcuts inside Steam and use the controller like that probably but still. On the other hand, I can use the old Steam controller even on a browser alongside with the rest of my OS.

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  • [–] 27 points 3 months ago (3 children)

    I think it's only Windows and Mac that are like that. Linux you can install just the steam-devices package for Valve hardware drivers.

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  • [–] 23 points 3 months ago (2 children)

    The steam-devices package is just udev rules and the drivers are already built into the kernel, right? So there's a good chance you'll just already have the drivers!

    (...in theory. Debian critters may want to run testing+unstable rather than stable for the next while, if the new steam controller needs specially written drivers that won't be in current stable.)

    -- Frost

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    [–] 36 points 3 months ago (6 children)

    I find it interesting that there appears to be a line (kids that grew up with a Nintendo DS) where people went from loving membrane buttons to hating membrane buttons.

    To me, membrane buttons are an absolute Pro.

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    [–] 32 points 3 months ago (4 children)

    It costs $99/€99/£85/$149 AUD

    This is funny, because amer*can currency is nowhere near strong enough to be comparable to EUR now

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  • [–] 9 points 3 months ago (4 children)

    Yeah, but because the price in the US is pre-tax the real price is around $108 which is still less than €99 but not by that much. Also, yeah USD is weakened but that also means people there are making less money so they have less purchasing power, it's common for companies to price the same thing lower on low-income countries and higher on high-income ones to compensate.

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    [–] 25 points 3 months ago (6 children)

    Polling rate is a hit of a bummer, but then again the Xbox Elite controllers I’ve been using have a lower polling rate and I haven’t really noticed - probably because I’d never use a controller for anything competitive.

    Looking forward to clicky switch upgrade kits, love the ones I have for Steam Deck :)

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  • [–] 35 points 3 months ago (1 child)

    With regards to the polling rate, I wouldnt worry about it. Gaming Nexus did a deep dive into the latency of the controller, and it is really good. Which is going to be signicicantly more important that the minute difference you would get from increasing polling rate over 250hz.

    https://youtu.be/wfr4QN1Hvhs?t=494

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  • [–] 11 points 3 months ago* (last edited 3 months ago)

    I'll watch this when I get a chance, but I'm wondering if the puck actually polls at 1000 Hz but splits it up to 250 Hz per controller. That would be one way to design it for 4 controllers with common industry parts.

    EDIT: Watched. GN didn't check this or even speculate, but the measured latency was excellent with the wireless puck.

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    [–] 19 points 3 months ago

    Looks fantastic!

    I cant pay 100$ for a single controller. Even if it seems like its everything I could want. Just cant spend that much.

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  • [–] 13 points 3 months ago (1 child)

    I was pretty excited for this controlled but $149 CAD is too much for me.

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    [–] 11 points 3 months ago (3 children)

    The trackpads are pretty useless on their own but when combined with the virtual menu system in steam they become S+ tier

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    [–] 10 points 3 months ago (10 children)

    Honestly I've never found a game where the track pads on the steam deck were ever actually... Useful compared to the normal thumbsticks. Or any games where they actually worked decently as a track pad for a cursor.

    Genuinely what exactly is the point of them?

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  • [–] 10 points 3 months ago*

    Aiming is way more precise. Not as good as motion aim + Joystick, but there is also no other controller that can dynamically activate motion aim depending on how you touch the Joystick.

    It's essential for navigating menus and windows. Both on a desktop or browser, as well as in any game that clearly has a layout for use with a mouse. I played GuilWars2 on my SteamDeck just fine, thanks to the trackpad (and abundance of modifier keys).

    Absolutely essential in Strategy games, where you have to select one of multiple units, pick fields ... I don't get, how people can do this with a Joystick. I know, some of the games are available on console too and work completely with joystic, but it's just so cumbersome and unintuitive, compared to the trackpad.

    What I also used in Guildwars, is the radial menu from Steam, to bind hotkeys to nested menu entries, easy to navigate on the otherwise unused left trackpad. I basically went in and added something like that to most games I play on the Deck.

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    [–] 9 points 3 months ago (2 children)

    Since i play mainly racing games with gyro and racing pedals, I'm seriously considering this one. More so because I'm using OG steam controller as my main controller.

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    [–] 8 points 3 months ago (5 children)

    While we’re on the subject. Who can recommend me and better cheaper alternative?

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