Scoring only 3.5 for software is pretty ridiculous, since Steam runs in every major desktop OS and SteamInput is crazy customizable. Most dedicated software for devices is either Windows-only or hot garbage (or both).
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Does anyone know if it functions as a normal xinput controller on windows without using steam?
The Controller requires Steam or the Steam Link app. I tested it on GeForce Now via my iPhone and while it did connect over Bluetooth
That doesn't bode well, but thats also on an iphone.
I have the old steam controllers and they behave like a mouse on my computers if steam isn't running. Could be the same thing with the new ones.
While I kinda understand the steep price, not being able to use with other than Steam is a deal breaker for me. Yes, you can create shortcuts inside Steam and use the controller like that probably but still. On the other hand, I can use the old Steam controller even on a browser alongside with the rest of my OS.
I think it's only Windows and Mac that are like that. Linux you can install just the steam-devices package for Valve hardware drivers.
The steam-devices package is just udev rules and the drivers are already built into the kernel, right? So there's a good chance you'll just already have the drivers!
(...in theory. Debian critters may want to run testing+unstable rather than stable for the next while, if the new steam controller needs specially written drivers that won't be in current stable.)
-- Frost
I find it interesting that there appears to be a line (kids that grew up with a Nintendo DS) where people went from loving membrane buttons to hating membrane buttons.

To me, membrane buttons are an absolute Pro.
I don't think all membranes are equal. Reviews so far are saying the face buttons here are rather quiet but also not as snappy as others (presumably comparing to Deck).
It costs $99/€99/£85/$149 AUD
This is funny, because amer*can currency is nowhere near strong enough to be comparable to EUR now
For reference, $99 are like 85€ nowadays.
99€ is with tax and 99$ is pre-tax? No?
Yeah, but because the price in the US is pre-tax the real price is around $108 which is still less than €99 but not by that much. Also, yeah USD is weakened but that also means people there are making less money so they have less purchasing power, it's common for companies to price the same thing lower on low-income countries and higher on high-income ones to compensate.
Polling rate is a hit of a bummer, but then again the Xbox Elite controllers I’ve been using have a lower polling rate and I haven’t really noticed - probably because I’d never use a controller for anything competitive.
Looking forward to clicky switch upgrade kits, love the ones I have for Steam Deck :)
With regards to the polling rate, I wouldnt worry about it. Gaming Nexus did a deep dive into the latency of the controller, and it is really good. Which is going to be signicicantly more important that the minute difference you would get from increasing polling rate over 250hz.
I'll watch this when I get a chance, but I'm wondering if the puck actually polls at 1000 Hz but splits it up to 250 Hz per controller. That would be one way to design it for 4 controllers with common industry parts.
EDIT: Watched. GN didn't check this or even speculate, but the measured latency was excellent with the wireless puck.
Looks fantastic!
I cant pay 100$ for a single controller. Even if it seems like its everything I could want. Just cant spend that much.
I was pretty excited for this controlled but $149 CAD is too much for me.
The trackpads are pretty useless on their own but when combined with the virtual menu system in steam they become S+ tier
Honestly I've never found a game where the track pads on the steam deck were ever actually... Useful compared to the normal thumbsticks. Or any games where they actually worked decently as a track pad for a cursor.
Genuinely what exactly is the point of them?
Aiming is way more precise. Not as good as motion aim + Joystick, but there is also no other controller that can dynamically activate motion aim depending on how you touch the Joystick.
It's essential for navigating menus and windows. Both on a desktop or browser, as well as in any game that clearly has a layout for use with a mouse. I played GuilWars2 on my SteamDeck just fine, thanks to the trackpad (and abundance of modifier keys).
Absolutely essential in Strategy games, where you have to select one of multiple units, pick fields ... I don't get, how people can do this with a Joystick. I know, some of the games are available on console too and work completely with joystic, but it's just so cumbersome and unintuitive, compared to the trackpad.
What I also used in Guildwars, is the radial menu from Steam, to bind hotkeys to nested menu entries, easy to navigate on the otherwise unused left trackpad. I basically went in and added something like that to most games I play on the Deck.
Since i play mainly racing games with gyro and racing pedals, I'm seriously considering this one. More so because I'm using OG steam controller as my main controller.
While we’re on the subject. Who can recommend me and better cheaper alternative?
I'm quite happy with my 8BitDo 2 Ultimate, which has many features of the Steam Controller like TMR sticks, 4 extra rear buttons and gyro and has a better polling rate at 1000 Hz and is cheaper (~$56). It does however lack the track pads and advanced haptic feedback of the Steam Controller.
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