[–] 3 points 6 hours ago (2 children)

Hi, first I wanted to thank you for making something FOSS. Secondly, I wanted to point out the huge elephant in the room:

There's a gazillion self-hostable bookmarking apps, yet only a handful that do browsing history sync and they are old, clunky or not well maintained. I see that as an oppportunity if you ever wanted to add something useful and unique. Sure, it has it's own challenges, however if you found how to solve them, your app would be one of a kind.

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  • [–] 2 points 2 days ago

    Imagine if they all banded together behind FOSS and sold directly to the consumer, each as a plugin to a client like OpengamepadUI. Inputplumber is also developing Steam API like features. Imagine a Steam Controller with a VMU !

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    cross-posted from: https://lemmy.world/post/49721314

    I just discovered this. Has anyone tried it?

    Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

    • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

    • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

    • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

    • A built-in store. Let users browse, filter, and collect games through a fully featured store.

    • Flexible authentication. Use simple accounts or hook into your existing SSO.

    • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

    Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

    Website:
    https://droposs.org/

    Docs:
    https://droposs.org/docs/admin/quickstart/

     

    cross-posted from: https://lemmy.world/post/49721314

    I just discovered this. Has anyone tried it?

    Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

    • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

    • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

    • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

    • A built-in store. Let users browse, filter, and collect games through a fully featured store.

    • Flexible authentication. Use simple accounts or hook into your existing SSO.

    • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

    Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

    Website:
    https://droposs.org/

    Docs:
    https://droposs.org/docs/admin/quickstart/

     

    cross-posted from: https://lemmy.world/post/49721314

    I just discovered this. Has anyone tried it?

    Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

    • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

    • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

    • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

    • A built-in store. Let users browse, filter, and collect games through a fully featured store.

    • Flexible authentication. Use simple accounts or hook into your existing SSO.

    • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

    Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

    Website:
    https://droposs.org/

    Docs:
    https://droposs.org/docs/admin/quickstart/

     

    I just discovered this. Has anyone tried it?

    Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

    • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

    • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

    • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

    • A built-in store. Let users browse, filter, and collect games through a fully featured store.

    • Flexible authentication. Use simple accounts or hook into your existing SSO.

    • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

    Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

    Website:
    https://droposs.org/

    Docs:
    https://droposs.org/docs/admin/quickstart/

    Immich vs Ente ? (lemmy.world)
    submitted 3 weeks ago* (last edited 3 weeks ago) by to c/selfhosted@lemmy.world
     

    Chosing the right photo app for my family

    So, Immich vs Ente, this is my last piece of the selfhosted puzzle. Please help me make an informed decision:

    Immich

    on the plus side, it seems to have more features and it has a gazillion integrations with other selfhosted software. Downside: breaking changes are fairly common AFAIK.

    Ente

    looks like the opposite, more mature, scoped and less integrated.

    Am I reading this right? Am I missing something?

    Edit: Thanks everyone, I'm going with immich!

     

    Is anyone else anxious about effortlessly running Android games & apps on Linux?

    KDE Plasma mobile is integrating Waydroid and desktop Plasma is next.

    Steam Machine's launch is imminent, Steam Frame is next. And with it, Lepton. Valve's way of running Android games on Linux.

    Waydroid has been working fine for a while but it requires quite a lot of setup for the casual user. Anyone looking to avoid putting the effort will see their opportunity in the coming months. Thanks to both KDE & Valve.

    I honestly don't know exactly what I'll do with it, but I freaking love that it is being made available. Personally, I won't be running any Android games, but my kids might want to. And I'm very motivated to try it. I think my biggest reason to be interested in it is the possibilities it opens for Linux phones.

    Sure, Google's integrity API will still block some apps from even working, but the amount of mainstream apps that will work is immense.

    For those curious about this: Do you have any specific reason for it or are you interested in the tech?

     

    For those out of the loop:

    GameNative is an open source app to play PC games on Android, it supports Steam, Epic, GOG and Amazon.

    https://gamenative.app/

    Get 0.9.0 here: https://downloads.gamenative.app/releases/0.9.0/gamenative-v0.9.0.apk Or on Github here: https://github.com/utkarshdalal/GameNative/releases/download/v0.9.0/gamenative-v0.9.0.apk

    Includes exciting changes like initial Pixel 10 support, Steam Workshop support, Steam branch support. Full changelog in thread 🧵

    Changelog:

    What's Changed

    Fixes since prerelease:

    Fix touchpad right-click by @Nightwalker743 in #1071
    fix: remove 30s brightness blackout from ambient download overlay by @xXJSONDeruloXx in #1086
    add OpenAL Soft Audio support, added presets for WINEDLLOVERRIDES for Quick Audio fixing by @Catpotatos in #1102
    BCN emulation was hidden from Proton x86_x64 by @Catpotatos in #1109
    Fix old installs for storage mgr by @xXJSONDeruloXx in #1111
    Handle store-specific best configs by @utkarshdalal in #1115
    Reduce GC pressure in CaseInsensitiveFileSystem by @jeremybernstein in #1120
    Fix crash on game start on Meta Quest by @lvonasek in #1105
    Don't show logged out steam splash when offline by @utkarshdalal in #1138
    Hide local saves only setting by @utkarshdalal in #1139
    

    Fixes from 0.9.0-prerelease:

    Updated Wrapper - initial PowerVR (Pixel 10) GPU support - thanks to @sharpy66 and @Pipetto-crypto
    Added "use known config" and automatic best configs for Epic, GOG and Amazon by @unbelievableflavour in #892
    Added Steam workshop implementation by @Nightwalker743 in #977
    Added support for Steam game versions/branches by @morganwalkup in #870
    Added "compatibility" filter by @unbelievableflavour in #813
    Added downloads & storage manager by @xXJSONDeruloXx and @eredisg in #878
    Added carousel layout by @xXJSONDeruloXx in #797
    Fixes for launching from frontends by @jeremybernstein
    Fix Steam cloud saves for games like Cult of the Lamb and Blue Revolver - apply UFS rootoverrides for Windows save paths by @kiequoo in #839
    Screensaver for download screen OLED protection by @ObfuscatedVoid in #1017
    fix for games with Steam Input by @kiequoo in #1026
    Samsung DeX support by @AndreVto in #793
    Upload achievements in real-time & custom achievement pop-up placements by @phobos665 in #975
    Fix display of game playtime by @kiequoo in #957
    Preserve settings on Steam logout by @xXJSONDeruloXx in #903
    Winlator ludashi effects by @xXJSONDeruloXx in #803
    Improve boot splash tip readability on dark displays by @nacl-dev in #823
    Launch games in the correct workingDir, fix some cloud saves and no launches by @kiequoo in #775
    Reduces boot time on external storage by @giovannygb in #747
    Fix CursorWindow crash on large Steam libraries by @jeremybernstein in #961
    add battery temperature metric to performance HUD by @xXJSONDeruloXx in #991
    Nicer amazon images by @unbelievableflavour in #1021
    Nicer images for in GOG detail screens by @unbelievableflavour in #998
    Reduce buggy game calculation size (eg in RE4) by @jeremybernstein in #929
    Adjust color scheme of the External Display Input (on Thor-type devices) by @MayRedBeWithYou in #838
    
    view more: next ›