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[–] 170 points 5 months ago (2 children)

Hopefully they also have a credit in their bank account.

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  • [–] 48 points 5 months ago (1 child)
  • [–] 26 points 5 months ago (2 children)

    Hard to tell what "to their satisfaction" means though. It's not beyond the realm of possibility that Bungee said "either you take just the end title credit or we yank your art and you get nothing"

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  • [–] 33 points 5 months ago* (1 child)

    I doubt they could have kept the artist silent if they did some shady shit. It's not like Antireal signed an NDA with them.

    My hope is based off the fact that Marathon will most likely be a make or break game for Bungie, and they desperately needed that PR situation out of the way to get the maximum amount of players onboard. Throwing money and a title at the artist is a much cleaner solution than trying some underhanded BS that might create an even worse situation.

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  • [–] 15 points 5 months ago

    Considering how much shit Bungie ate over this (and rightfully so), I doubt they would've gone this route. All it would take is one Twitter post from the artist saying Bungie tried to stiff them again and the whole controversy gets reignited all over.

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  • [–] 86 points 5 months ago (2 children)

    They better be getting a fuckin paycheck too.

    Don't get to steal peoples work, then go "oopsie", slap their name in credits, and think alls well.

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  • [–] 22 points 5 months ago (1 child)

    Because artists can live of recognition, right?

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  • [–] 15 points 5 months ago

    The artist said it has been resolved to his satisfaction, and they listed him as a consultant, and consultants normally get paid, so I think it's reasonable to assume he did get paid fairly, although he may not be able to disclose that directly.

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  • [–] 19 points 5 months ago (3 children)

    As someone who grew up playing the originals, it would be kind of nice to try this game and see what it's like. But it's not worth using something other than Linux to make that happen. Oh well.

    For those unaware, the original Marathon games were in the same vein of 2.5D fps as the original Doom. It had a more foreboding sci fi atmosphere, and has been credited as one of the first fps games to actually weave narrative elements into the gameplay itself.

    It's also freely available and open-source these days.

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  • [–] 4 points 5 months ago* (last edited 5 months ago) (2 children)

    I didn't think this had anything to do with the originals other than the name. I don't know if that would be good or bad.

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  • [–] 10 points 5 months ago (1 child)

    I don’t know if I’d want my name attached to this game.

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  • [–] 11 points 5 months ago

    they stole a bunch of the artists work during the game's production; the fact that this artist's visual design language basically set the stage for the entire product, even after the stolen work was removed illustrates how fucked bungie was when they got caught out. sure, some will say "oh it's not bungie's fault, one of their art leads stole it and didn't admit it" nah fuck that, bungie understand how source files work - they should be able to see some progression work, at the very very least.

    so they settled and put the victim's name in the credits, because it's the right thing to do after exhausting most of the wrong things to do.

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  • [–] 6 points 5 months ago

    "There may just be some of Bungie's best work buried beneath the surface in Marathon," he wrote in Eurogamer's Marathon preview. "And I can't wait to dig it out."

    Seems kinda backhanded, but okay.

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