So, if I understood this correctly, it’s a stand alone product, it doesn’t need a PC or anything to work. Right?
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Interesting they switched the steam controller to built in battery, but made this one replaceable AA.
Less downtime in marathon gaming sessions? I don't know that this was meant to be portable outside of the house, I'd hate having to carry extra batteries with my deck...
The original Steam Controller case has a compartment for a set of spares. It's not really a big deal having to carry and swap batteries, though not knowing what the charge level is can put you in a bind when your controller goes out at an inopportune moment!
I had the same thought. I'm assuming it has something to do with them wanting the wireless puck for the Steam Controller to be able to charge the controller as well.
Otherwise, maybe there's some hardware reason why making the battery removable in the Steam Controller would be difficult.
This is one of the changes I'm most frustrated with, and one I didn't expect. Maybe it feels worse for me because I didn't expect it, unlike some of the other compromises.
I'll still buy one, but I don't like this change.
EDIT: The other big disappointment that I knew was possible but didn't expect was the loss of Lighthouse tracking.
does this mean my index will work better on linux too?
i couldnt even get sound to work and gave up lol
May be this could help?
https://lvra.gitlab.io/
The LVRA Discord also consists of a lot of very helpful people.
??
what distro? does the index not show up among the output devices? is everything properly connected?
What kind of power requirements is this going to have while standalone? I'm guessing it'll chew through batteries.
21Whr battery vs 14Whr on a Quest 2. Newer generation chipset with more efficiency. Probably 2.5-3hrs.
On the PC Gamer hands-on I read they got about an hour running intense games standalone. There’s a port to plug an external battery into to extend that, but it seems the focus is on streaming from a desktop, which will use much less resources and extend the battery life quite a bit.
So.... Does anyone know how likely this is too get/run beat saber? That's most of what my VR having friends seem to really use VR for.
Very likely. The Valve Index runs it super well when connected to my Linux desktop. Although I had to downgrade the version of Beat Saber to make it work.
Beat Saber is on Steam and is also the best selling VR game of all time, so yeah I'd say it will work. I'd be extremely surprised if it wasn't one of the very first games Valve worked on FEX & proton optimisation for.
Considering Beat Saber already works on Linux just fine, and it isn't particularly demanding/runs fine on less powerful standalone headsets, I imagine it'll work.
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