submitted 2 years ago* (last edited 2 years ago) by to c/games@lemmy.world
 

To say it's been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret changes to their terms of service and back door deals with clients to get around the Unity Runtime Fee in an attempt to bury a competitor.

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[–] 164 points 2 years ago (14 children)

Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?

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  • [–] 17 points 2 years ago (4 children)
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    [–] 52 points 2 years ago (5 children)

    One gripe I have with this video is that he said the situation at the unity office - namely the supposed death threat by an employee against their employer - was "understandable". It absolutely isn't understandable. No matter how shitty your tech CEO is, unless they happily throw puppies into a wood chipper in the office, death threats are definitely not understandable.

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  • [–] 24 points 2 years ago (2 children)

    What if they only indifferently throw puppies into a wood chipper?

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    [–] 38 points 2 years ago (2 children)

    If the studios don't switch to Godot and contribute back, they'll be setting themselves up for another Unity a few years down the line.

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  • [–] 10 points 2 years ago (1 child)

    If we don’t get together and destroy capitalism itself, we WILL get another Unity every few years.

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  • Holy shit, I had no idea about that whole quid-pro-quo bullshit. That’s crazy. Also, that’s definitely super illegal.

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  • [–] 8 points 2 years ago (2 children)

    Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?

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  • [–] 34 points 2 years ago (2 children)

    there is no "price difference" they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

    there is no equating the two

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  • [–] 12 points 2 years ago

    They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.

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  • [–] 3 points 2 years ago (3 children)

    Wouldn't the new Unity pricing model be somewhat comparable to the current Unreal pricing model?

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  • [–] 8 points 2 years ago

    Not necessarily. Unity says they're charging per initial install once you break $1M (they walked-back on the "every" install bit), but Unreal takes a cut of your royalties once you break $1M, so it's still hard to really compare them properly. If you're making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.

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  • [–] 17 points 2 years ago (11 children)

    Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.

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  • [–] 4 points 2 years ago (1 child)
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