Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?
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One gripe I have with this video is that he said the situation at the unity office - namely the supposed death threat by an employee against their employer - was "understandable". It absolutely isn't understandable. No matter how shitty your tech CEO is, unless they happily throw puppies into a wood chipper in the office, death threats are definitely not understandable.
What if they only indifferently throw puppies into a wood chipper?
I assumed the threat was from a developer whose life's work is ruined by these terms. I wonder what the employee's motive was.
If the studios don't switch to Godot and contribute back, they'll be setting themselves up for another Unity a few years down the line.
If we don’t get together and destroy capitalism itself, we WILL get another Unity every few years.
I'm also interested in checking out Stride tomorrow. Hopefully I can find a good alternative to Mirror for multiplayer networking and the FinalIk package I had in Unity.
Holy shit, I had no idea about that whole quid-pro-quo bullshit. That’s crazy. Also, that’s definitely super illegal.
Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?
there is no "price difference" they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.
there is no equating the two
They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.
Wouldn't the new Unity pricing model be somewhat comparable to the current Unreal pricing model?
Unity is charging per install (not per sold unit), so technically developers can owe Unity more money than they make.
Not necessarily. Unity says they're charging per initial install once you break $1M (they walked-back on the "every" install bit), but Unreal takes a cut of your royalties once you break $1M, so it's still hard to really compare them properly. If you're making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.
Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.
Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho... Godot is a fantastic option to go with.
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