▲ 173 ▼ Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to" (www.ggrecon.com) submitted 2 years ago by Ashtear@lemm.ee to c/games@lemmy.world 64 comments fedilink hide all child comments
[–] mox@lemmy.sdf.org 42 points 2 years ago* (last edited 2 years ago) (2 children) If I were to be granted a single wish for a new Civ edition, it would be game AI that scaled well across the difficulty range without cheating. permalink fedilink source hideshow 4 child comments replies: [–] Ashtear@lemm.ee [S] 12 points 2 years ago I'd just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it's why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time. permalink fedilink source parent [–] AlexWIWA@lemmy.ml 1 point 2 years ago (1 child) With machine learning, there's no reason we can't have better AI other than cost. I hope strategy games eventually look into this. permalink fedilink source parent hideshow 2 child comments replies: [–] bionicjoey@lemmy.ca 4 points 2 years ago (1 child) Machine learning is irrelevant to the sort of AI used in a game like this. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexWIWA@lemmy.ml 5 points 2 years ago It worked for StarCraft. You train a model on human gameplay and then have it play the game. https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level permalink fedilink source parent
[–] Ashtear@lemm.ee [S] 12 points 2 years ago I'd just settle for competent AI at any difficulty. I only ever had a few runs in Civ6 because the AI consistently fell apart in late game. Conversely, it's why I had over 1000 hours in Civ5. Yes, it cheated, but once I started to ignore that, it was really satisfying to climb the difficulty ladder and still feel challenged even into the late eras most of the time. permalink fedilink source parent
[–] AlexWIWA@lemmy.ml 1 point 2 years ago (1 child) With machine learning, there's no reason we can't have better AI other than cost. I hope strategy games eventually look into this. permalink fedilink source parent hideshow 2 child comments replies: [–] bionicjoey@lemmy.ca 4 points 2 years ago (1 child) Machine learning is irrelevant to the sort of AI used in a game like this. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexWIWA@lemmy.ml 5 points 2 years ago It worked for StarCraft. You train a model on human gameplay and then have it play the game. https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level permalink fedilink source parent
[–] bionicjoey@lemmy.ca 4 points 2 years ago (1 child) Machine learning is irrelevant to the sort of AI used in a game like this. permalink fedilink source parent hideshow 2 child comments replies: [–] AlexWIWA@lemmy.ml 5 points 2 years ago It worked for StarCraft. You train a model on human gameplay and then have it play the game. https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level permalink fedilink source parent
[–] AlexWIWA@lemmy.ml 5 points 2 years ago It worked for StarCraft. You train a model on human gameplay and then have it play the game. https://www.theverge.com/2019/10/30/20939147/deepmind-google-alphastar-starcraft-2-research-grandmaster-level permalink fedilink source parent