Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] 37 points 2 years ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

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