▲ 645 ▼ Grand Theft Auto VI Trailer 1 (www.youtube.com) submitted 2 years ago by fossilesque@mander.xyz to c/games@lemmy.world 271 comments fedilink hide all child comments
[–] dangblingus@lemmy.dbzer0.com 3 points 2 years ago (2 children) At what point in history did Rockstar release a sub-par game? permalink fedilink source parent hideshow 4 child comments replies: [–] ipkpjersi@lemmy.ml 5 points 2 years ago They didn't yet, but they could at any time. Enshitification is a real thing and it's starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be. permalink fedilink source parent [–] Malfeasant@lemm.ee 1 point 2 years ago (1 child) I was disappointed by GTAV - yeah graphics were great, huge world and all, but they skimped on the writing. permalink fedilink source parent hideshow 2 child comments replies: [–] dangblingus@lemmy.dbzer0.com 4 points 2 years ago* (1 child) IMO almost every GTA has had derivative writing and set ups, but it's okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it's just Tommy doing random jobs until Sonny's like "oh you fancy huh?". SA's story was just batshit crazy all over the place. 4 IMO had the actual good story and didn't seem derivative. Niko was a genuinely interesting character. V's story was just straight forward "criminals finding out who snitched", satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world. permalink fedilink source parent hideshow 2 child comments replies: [–] Malfeasant@lemm.ee 1 point 2 years ago IV was the one I spent the most time on, so that makes sense. But with V it's not a lack of depth, more a lack of continuity. Of course it's been so long since I played it I can't remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story .. permalink fedilink source parent
[–] ipkpjersi@lemmy.ml 5 points 2 years ago They didn't yet, but they could at any time. Enshitification is a real thing and it's starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be. permalink fedilink source parent
[–] Malfeasant@lemm.ee 1 point 2 years ago (1 child) I was disappointed by GTAV - yeah graphics were great, huge world and all, but they skimped on the writing. permalink fedilink source parent hideshow 2 child comments replies: [–] dangblingus@lemmy.dbzer0.com 4 points 2 years ago* (1 child) IMO almost every GTA has had derivative writing and set ups, but it's okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it's just Tommy doing random jobs until Sonny's like "oh you fancy huh?". SA's story was just batshit crazy all over the place. 4 IMO had the actual good story and didn't seem derivative. Niko was a genuinely interesting character. V's story was just straight forward "criminals finding out who snitched", satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world. permalink fedilink source parent hideshow 2 child comments replies: [–] Malfeasant@lemm.ee 1 point 2 years ago IV was the one I spent the most time on, so that makes sense. But with V it's not a lack of depth, more a lack of continuity. Of course it's been so long since I played it I can't remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story .. permalink fedilink source parent
[–] dangblingus@lemmy.dbzer0.com 4 points 2 years ago* (1 child) IMO almost every GTA has had derivative writing and set ups, but it's okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it's just Tommy doing random jobs until Sonny's like "oh you fancy huh?". SA's story was just batshit crazy all over the place. 4 IMO had the actual good story and didn't seem derivative. Niko was a genuinely interesting character. V's story was just straight forward "criminals finding out who snitched", satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world. permalink fedilink source parent hideshow 2 child comments replies: [–] Malfeasant@lemm.ee 1 point 2 years ago IV was the one I spent the most time on, so that makes sense. But with V it's not a lack of depth, more a lack of continuity. Of course it's been so long since I played it I can't remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story .. permalink fedilink source parent
[–] Malfeasant@lemm.ee 1 point 2 years ago IV was the one I spent the most time on, so that makes sense. But with V it's not a lack of depth, more a lack of continuity. Of course it's been so long since I played it I can't remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story .. permalink fedilink source parent