▲ 65 ▼ Starfield's new PC patch delivers the game we should have had at launch - Eurogamer (www.eurogamer.net) submitted 2 years ago by Goronmon@lemmy.world to c/games@lemmy.world 45 comments fedilink hide all child comments
[–] lorty@lemmy.ml 4 points 2 years ago (1 child) Because they decided to make the game always online in a persistent galaxy so the possibility a ganker finds has to be respected. permalink fedilink source parent hideshow 2 child comments replies: [–] osprior@lemmy.world 6 points 2 years ago (1 child) That's not true, you can play solo (but you still need to be online) and you won't see other players permalink fedilink source parent hideshow 2 child comments replies: [–] lorty@lemmy.ml 2 points 2 years ago (1 child) I actually forgot that's an option, which just makes the always online an even weirder choice. permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.ml 1 point 2 years ago Its not about good game design. Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales. The data suggests that hypothesis is false. An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy. permalink fedilink source parent
[–] osprior@lemmy.world 6 points 2 years ago (1 child) That's not true, you can play solo (but you still need to be online) and you won't see other players permalink fedilink source parent hideshow 2 child comments replies: [–] lorty@lemmy.ml 2 points 2 years ago (1 child) I actually forgot that's an option, which just makes the always online an even weirder choice. permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.ml 1 point 2 years ago Its not about good game design. Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales. The data suggests that hypothesis is false. An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy. permalink fedilink source parent
[–] lorty@lemmy.ml 2 points 2 years ago (1 child) I actually forgot that's an option, which just makes the always online an even weirder choice. permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.ml 1 point 2 years ago Its not about good game design. Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales. The data suggests that hypothesis is false. An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy. permalink fedilink source parent
[–] Delta_V@lemmy.ml 1 point 2 years ago Its not about good game design. Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales. The data suggests that hypothesis is false. An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy. permalink fedilink source parent