Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

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[–] 9 points 4 months ago

It was just a regular walking sim. Didn't really do a lot that other walking sims didn't.

If your game doesn't feature shooting, platforming or sportsball, then you're already off the mainstream slop, and you're going to have to accept that you're going to make less money by targeting niche audiences.

FWIW, I liked it. But I can see why a lot of people wouldn't be interested. You're dealing with a world where people's "game collections" are just 6 yearly iterations of CoD and FIFA.

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