Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

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[–] 5 points 4 months ago (1 child)

What does "reactive storytelling" mean? I didn't play Firewatch.

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  • [–] 6 points 4 months ago (1 child)

    I guess it's the combination of two industry gameplay types: "voice on the radio" like in Bioshock, and "branching dialogue trees" like in Mass Effect. You choose when to start a dialogue with your counterpart over the walkie-talkie after things you notice, or you can choose not to mention something.

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