Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

you are viewing a single comment's thread
view the rest of the comments
[–] 26 points 2 years ago (2 children)

It's funny, even though mechanically they're the same, different games make it feel different.

Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

But when they say "you finished the level... I rate you a D+" that's kind of a kick in the nards.

  • source
  • hideshow 4 child comments
  • [–] [S] 3 points 2 years ago (1 child)

    Yeah, I don't have this kind of issue with Hitman's grading at all. Guess, each grade (Progressional, Silent Assassin) isn't judgmental.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 2 years ago (1 child)

    Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

  • source
  • parent
  • hideshow 2 child comments