▲ 130 ▼ Why do some gamers invert their controls? Scientists now have answers, but they’re not what you think (www.theguardian.com) submitted 11 months ago by Frazala1@lemmy.world to c/games@lemmy.world 40 comments fedilink hide all child comments
[–] Hawke@lemmy.world 3 points 11 months ago* (last edited 10 months ago) (2 children) I’ve never seen a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen. permalink fedilink source parent hideshow 4 child comments replies: [–] UnpledgedCatnapTipper@piefed.blahaj.zone 14 points 11 months ago (1 child) Yeah, that's inverted controls. Push the joystick up to go down, and down to go up. permalink fedilink source parent hideshow 2 child comments replies: [–] Hawke@lemmy.world 0 points 11 months ago* (1 child) No… push forward to go down, pull back to go up. That’s standard joystick operation, nothing inverted about it. permalink fedilink source parent hideshow 2 child comments replies: [–] UnpledgedCatnapTipper@piefed.blahaj.zone 13 points 11 months ago (1 child) For airplanes yes, for literally any other application no, that's inverted. permalink fedilink source parent hideshow 2 child comments replies: [–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent [–] XeroxCool@lemmy.world 1 point 11 months ago (1 child) Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same. permalink fedilink source parent hideshow 2 child comments replies: [–] FigMcLargeHuge@sh.itjust.works 2 points 11 months ago* Il-2 Sturmovich for the Xbox 360 didn't have the correct controls, I messaged the devs and they said they would work on it. Still waiting... permalink fedilink source parent
[–] UnpledgedCatnapTipper@piefed.blahaj.zone 14 points 11 months ago (1 child) Yeah, that's inverted controls. Push the joystick up to go down, and down to go up. permalink fedilink source parent hideshow 2 child comments replies: [–] Hawke@lemmy.world 0 points 11 months ago* (1 child) No… push forward to go down, pull back to go up. That’s standard joystick operation, nothing inverted about it. permalink fedilink source parent hideshow 2 child comments replies: [–] UnpledgedCatnapTipper@piefed.blahaj.zone 13 points 11 months ago (1 child) For airplanes yes, for literally any other application no, that's inverted. permalink fedilink source parent hideshow 2 child comments replies: [–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] Hawke@lemmy.world 0 points 11 months ago* (1 child) No… push forward to go down, pull back to go up. That’s standard joystick operation, nothing inverted about it. permalink fedilink source parent hideshow 2 child comments replies: [–] UnpledgedCatnapTipper@piefed.blahaj.zone 13 points 11 months ago (1 child) For airplanes yes, for literally any other application no, that's inverted. permalink fedilink source parent hideshow 2 child comments replies: [–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] UnpledgedCatnapTipper@piefed.blahaj.zone 13 points 11 months ago (1 child) For airplanes yes, for literally any other application no, that's inverted. permalink fedilink source parent hideshow 2 child comments replies: [–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] XeroxCool@lemmy.world 1 point 11 months ago (1 child) Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same. permalink fedilink source parent hideshow 2 child comments replies: [–] FigMcLargeHuge@sh.itjust.works 2 points 11 months ago* Il-2 Sturmovich for the Xbox 360 didn't have the correct controls, I messaged the devs and they said they would work on it. Still waiting... permalink fedilink source parent
[–] FigMcLargeHuge@sh.itjust.works 2 points 11 months ago* Il-2 Sturmovich for the Xbox 360 didn't have the correct controls, I messaged the devs and they said they would work on it. Still waiting... permalink fedilink source parent