▲ 130 ▼ Why do some gamers invert their controls? Scientists now have answers, but they’re not what you think (www.theguardian.com) submitted 11 months ago by Frazala1@lemmy.world to c/games@lemmy.world 40 comments fedilink hide all child comments
[–] kuribo@aussie.zone -2 points 11 months ago* (1 child) Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane. permalink fedilink source parent hideshow 2 child comments replies: [–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent
[–] samus12345@sh.itjust.works 15 points 11 months ago The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted. permalink fedilink source parent