▲ 119 ▼ Vampire: The Masquerade – Bloodlines 2 is finally launching on October 21, and yes you'll technically be able to play as a Malkavian vampire (www.pcgamer.com) submitted 11 months ago by Zagorath@aussie.zone to c/games@lemmy.world 48 comments fedilink hide all child comments
[+] Dyskolos@lemmy.zip 6 points 11 months ago* (last edited 3 months ago) (4 children) [deleted] permalink fedilink source hideshow 8 child comments replies: [–] psx_crab@lemmy.zip 36 points 11 months ago (1 child) vampire game don't suck How does that even work permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 7 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [–] Malix@sopuli.xyz 22 points 11 months ago (3 children) it'll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through... But I sure hope it'll be good. permalink fedilink source parent hideshow 6 child comments replies: [–] Coelacanth@feddit.nu 9 points 11 months ago (1 child) At this point they've had time to basically go through a full development cycle post Hardsuit Labs firing, haven't they? I think the game will be fine, it just won't be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 7 points 11 months ago Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2. I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process. And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.' permalink fedilink source parent [–] Aidinthel@reddthat.com 5 points 11 months ago (1 child) The System Shock remake was really good, and that went through dev hell also, so it's completely possible. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 4 points 11 months ago* Yes, but the publisher (ie, corporate slave drivers) on that wasn't Paradox. permalink fedilink source parent [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) It's not the next multiplayer war-game or FIFA. Remember when World of Darkness jumped on the battle royale bandwagon? permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 3 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent [–] dukemirage@lemmy.world 10 points 11 months ago (1 child) Like most major releases the past decade. That’s disingenuous. You have terrible games now, you’ve got them 40 years ago. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 3 points 11 months ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Klear@quokk.au 5 points 11 months ago (1 child) Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 4 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [–] dukemirage@lemmy.world 3 points 11 months ago (3 children) I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them. permalink fedilink source parent hideshow 6 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent [–] ms_lane@lemmy.world 2 points 11 months ago Failures are not memorable TORtanic would like a word. permalink fedilink source parent [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [–] CallMeAnAI@lemmy.world -2 points 11 months ago Okay Grandpa, pacman was great, we get it. permalink fedilink source parent
[–] psx_crab@lemmy.zip 36 points 11 months ago (1 child) vampire game don't suck How does that even work permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 7 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip 7 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] Malix@sopuli.xyz 22 points 11 months ago (3 children) it'll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through... But I sure hope it'll be good. permalink fedilink source parent hideshow 6 child comments replies: [–] Coelacanth@feddit.nu 9 points 11 months ago (1 child) At this point they've had time to basically go through a full development cycle post Hardsuit Labs firing, haven't they? I think the game will be fine, it just won't be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 7 points 11 months ago Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2. I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process. And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.' permalink fedilink source parent [–] Aidinthel@reddthat.com 5 points 11 months ago (1 child) The System Shock remake was really good, and that went through dev hell also, so it's completely possible. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 4 points 11 months ago* Yes, but the publisher (ie, corporate slave drivers) on that wasn't Paradox. permalink fedilink source parent [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) It's not the next multiplayer war-game or FIFA. Remember when World of Darkness jumped on the battle royale bandwagon? permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 3 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Coelacanth@feddit.nu 9 points 11 months ago (1 child) At this point they've had time to basically go through a full development cycle post Hardsuit Labs firing, haven't they? I think the game will be fine, it just won't be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 7 points 11 months ago Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2. I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process. And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.' permalink fedilink source parent
[–] sp3ctr4l@lemmy.dbzer0.com 7 points 11 months ago Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2. I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process. And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.' permalink fedilink source parent
[–] Aidinthel@reddthat.com 5 points 11 months ago (1 child) The System Shock remake was really good, and that went through dev hell also, so it's completely possible. permalink fedilink source parent hideshow 2 child comments replies: [–] sp3ctr4l@lemmy.dbzer0.com 4 points 11 months ago* Yes, but the publisher (ie, corporate slave drivers) on that wasn't Paradox. permalink fedilink source parent
[–] sp3ctr4l@lemmy.dbzer0.com 4 points 11 months ago* Yes, but the publisher (ie, corporate slave drivers) on that wasn't Paradox. permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) It's not the next multiplayer war-game or FIFA. Remember when World of Darkness jumped on the battle royale bandwagon? permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 3 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) It's not the next multiplayer war-game or FIFA. Remember when World of Darkness jumped on the battle royale bandwagon? permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 3 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Dyskolos@lemmy.zip 3 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes... permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing. My current fear is also the remake of “Gothic” I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 3 points 11 months ago (1 child) Counterstrike was once just a nod/gamemmode too I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre. You’re no superhero but just a regular are able to maybe lift a stick and kick a bug That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try. I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) (deleted content) permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 1 point 11 months ago (1 child) Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow. Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel. But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun. But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Zagorath@aussie.zone [S] 2 points 11 months ago (1 child) Even gothic did fall victim to the trend. G2 was “triple the size!!!” If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full. permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) (deleted content) permalink fedilink source parent
[–] dukemirage@lemmy.world 10 points 11 months ago (1 child) Like most major releases the past decade. That’s disingenuous. You have terrible games now, you’ve got them 40 years ago. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 3 points 11 months ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Klear@quokk.au 5 points 11 months ago (1 child) Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 4 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [–] dukemirage@lemmy.world 3 points 11 months ago (3 children) I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them. permalink fedilink source parent hideshow 6 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent [–] ms_lane@lemmy.world 2 points 11 months ago Failures are not memorable TORtanic would like a word. permalink fedilink source parent [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip 3 points 11 months ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Klear@quokk.au 5 points 11 months ago (1 child) Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 4 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [–] dukemirage@lemmy.world 3 points 11 months ago (3 children) I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them. permalink fedilink source parent hideshow 6 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent [–] ms_lane@lemmy.world 2 points 11 months ago Failures are not memorable TORtanic would like a word. permalink fedilink source parent [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] Klear@quokk.au 5 points 11 months ago (1 child) Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 4 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip 4 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] dukemirage@lemmy.world 3 points 11 months ago (3 children) I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them. permalink fedilink source parent hideshow 6 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent [–] ms_lane@lemmy.world 2 points 11 months ago Failures are not memorable TORtanic would like a word. permalink fedilink source parent [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent
[–] dukemirage@lemmy.world 1 point 11 months ago (2 children) The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops. permalink fedilink source parent hideshow 4 child comments replies: [–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent [+] Dyskolos@lemmy.zip 1 point 11 months ago [deleted] permalink fedilink source parent
[–] zod000@lemmy.dbzer0.com 2 points 11 months ago (1 child) To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip 2 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] ms_lane@lemmy.world 2 points 11 months ago Failures are not memorable TORtanic would like a word. permalink fedilink source parent
[–] qarbone@lemmy.world 1 point 11 months ago (1 child) Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] qarbone@lemmy.world 1 point 11 months ago (1 child) Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point? I can tell you're just an ornery arse, so I'm gonna dip. permalink fedilink source parent hideshow 2 child comments replies: [+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] Dyskolos@lemmy.zip -1 points 11 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] CallMeAnAI@lemmy.world -2 points 11 months ago Okay Grandpa, pacman was great, we get it. permalink fedilink source parent