you are viewing a single comment's thread
view the rest of the comments
[–] 3 points 11 months ago (3 children)

I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them.

  • source
  • parent
  • hideshow 6 child comments
  • [+] 2 points 11 months ago (1 child)
  • [–] 1 point 11 months ago (2 children)

    The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 11 months ago (1 child)

    To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 11 months ago (1 child)

    Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

  • source
  • parent
  • hideshow 2 child comments
  • [+] -1 points 11 months ago* (last edited 3 months ago) (1 child)