After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 2 years ago

I thought you were going somewhere else with it being an EA game, lol

  • source
  • parent