After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[–] 2 points 2 years ago

3 was definitely the last solid one. I still can't believe they tried to turn it into a class based loadout cod game for multiplayer...

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