▲ 173 ▼ Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to" (www.ggrecon.com) submitted 2 years ago by Ashtear@lemm.ee to c/games@lemmy.world 64 comments fedilink hide all child comments
[–] Skua@kbin.earth 15 points 2 years ago (2 children) Districts were a thing in Civ 6, before Humankind came out permalink fedilink source parent hideshow 4 child comments replies: [–] Tattorack@lemmy.world 4 points 2 years ago Obviously. I mean, I've only played Civ 6 for hundreds of hours. But they didn't function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind. permalink fedilink source parent [–] CynicRaven@lemmy.world 3 points 2 years ago I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least. permalink fedilink source parent
[–] Tattorack@lemmy.world 4 points 2 years ago Obviously. I mean, I've only played Civ 6 for hundreds of hours. But they didn't function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind. permalink fedilink source parent
[–] CynicRaven@lemmy.world 3 points 2 years ago I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least. permalink fedilink source parent