After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

you are viewing a single comment's thread
view the rest of the comments
[–] 97 points 2 years ago (3 children)

To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

  • source
  • hideshow 6 child comments
  • [–] 28 points 2 years ago (1 child)

    Same, wtf even is this? I thought it was a MCU movie or something?

    Armored Core and Baldur's Gate taking up the limelight right now.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 5 points 2 years ago

    Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

  • source
  • parent