After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

you are viewing a single comment's thread
view the rest of the comments
[+] 42 points 2 years ago* (last edited 10 months ago) (3 children)
  • [–] 7 points 2 years ago

    Just looked at Steam reviews and apparently it's another shitty launch that doesn't run on anything other than the best cpu and gpu combos, so they can't even promise good graphics lol

  • source
  • parent
  • [–] 3 points 2 years ago (2 children)

    I don't necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: "God of War", "The Last of Us". They definitely lose some attention by being a brand new IP without much of a "signature feel" to them, like giant mechs, zombies, or princess magic.

  • source
  • parent
  • hideshow 4 child comments