After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I don't know anything about the game, maybe there was some big outrage I don't know. Everyone always mad about games these days.
But that's kind of sad. Doesn't make me happy to see success siloed so much these days. In this industry it feels like there's no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales