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[โ€“] 2 points 3 years ago (1 child)

You never know what those experiments can lead too. There will be a lot of failures however someone is going to look at the failure and realize what needs to be need to be tweaked.

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  • [โ€“] 1 point 3 years ago

    Good point. And it's a lot easier to accept 'failure' (there could still be something learned in a game that doesn't quite hit the mark) if the budget isn't astronomical.

    There are games like FFXV that get quite creative on a big budget. (Not sure if it's AAA.) I enjoyed that game but some of the novel features bugged me a little bit and they skimped on some important features, I thought. Maybe there's a better formula for trialling novelty than an all or nothing approach.

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