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[–] 39 points 2 years ago (3 children)

I think it's due to the little guy making a huge wave that other people don't feel they're "allowed" to make. These other devs work on "AAA" companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don't like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn't need microtransactions, doesn't need to sell millions of copies to be considered a success, and isn't just a copy paste of the previous game with a handful of modifications made to slap a new "FOR SALE" label on it...

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  • [–] 24 points 2 years ago (1 child)

    But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

    Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

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  • [–] 17 points 2 years ago (1 child)

    Less established though. I'd say that Larian wasn't on most gamers' radar until Divinity Orginal Sin 2.

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  • [–] 3 points 2 years ago

    Even then I feel like they were too underrated for their obvious potential. I'm glad the studio is fully in the spotlight now. With so many shitty companies out there it feels like they earned and deserve it. Now we just have to hope they don't fall to temptation and turn to crap like so many others

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