Last year, I pointed out how many big publishers came crawlin' back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.
All this pedantic smugness and yet you still can’t present a half decent argument for why linux support matters for other vendors besides steam Valve.
I gave a reason why it barely requires any effort to bundle up existing FOSS solutions to make Windows games compatible, ie. expanding the potential user base by several millions. I know what I'm talking about because I package Linux software myself.
Steam Valve could have sold 30 million decks and it still would hardly matter.
That's 5 million more than Xbox Series X|S and Windows games would run with hardly any extra work required. That's different from making native ports.
Just throw a google search for “SteamOS frustrating”.
I don't care for annecdotal evidence. Sales numbers speak for themselves.
Learn the difference between Valve and Steam before trying to lecture anyone.