▲ 238 ▼ Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours (techraptor.net) submitted 2 years ago by Goronmon@lemmy.world to c/games@lemmy.world 223 comments fedilink hide all child comments
[–] INeedMana@lemmy.world 46 points 2 years ago (4 children) https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop permalink fedilink source hideshow 8 child comments replies: [–] PlasticExistence@lemmy.world 24 points 2 years ago (2 children) Star Citizen is only available on a single platform too. At least Cyberpunk was multiplatform. permalink fedilink source parent hideshow 4 child comments replies: [–] Furbag@lemmy.world 1 point 2 years ago (1 child) SC wouldn't run on any console currently in production, and even if it could/did, you'd own a console several generations newer than what it was meant to play on by the time it officially released. permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 2 points 2 years ago That's assuming it will eventually be released in a finished form permalink fedilink source parent [–] orrk@lemmy.world -1 points 2 years ago (1 child) why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 3 points 2 years ago (1 child) It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world -1 points 2 years ago (2 children) ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part. it's not my fault if you fall for console ports justifying price. permalink fedilink source parent hideshow 4 child comments replies: [–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent [+] PlasticExistence@lemmy.world 1 point 2 years ago [deleted] permalink fedilink source parent [–] magic_lobster_party@kbin.social 9 points 2 years ago (1 child) Holy moly! Squaresoft really bet hard on FF7 permalink fedilink source parent hideshow 2 child comments replies: [–] OctopusKurwa@lemm.ee 12 points 2 years ago If I had just made FF6 then I'd be pretty damn confident too permalink fedilink source parent [+] Zoomboingding@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent [–] M0oP0o@mander.xyz 2 points 2 years ago Shenmue! Shenmue is on that list, wholly crap that almost as embarrassing the people here saying that the SCs fans are not being scammed. And anyone who thinks this is a scam must be brainwashed/part of a hivemind. permalink fedilink source parent
[–] PlasticExistence@lemmy.world 24 points 2 years ago (2 children) Star Citizen is only available on a single platform too. At least Cyberpunk was multiplatform. permalink fedilink source parent hideshow 4 child comments replies: [–] Furbag@lemmy.world 1 point 2 years ago (1 child) SC wouldn't run on any console currently in production, and even if it could/did, you'd own a console several generations newer than what it was meant to play on by the time it officially released. permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 2 points 2 years ago That's assuming it will eventually be released in a finished form permalink fedilink source parent [–] orrk@lemmy.world -1 points 2 years ago (1 child) why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 3 points 2 years ago (1 child) It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world -1 points 2 years ago (2 children) ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part. it's not my fault if you fall for console ports justifying price. permalink fedilink source parent hideshow 4 child comments replies: [–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent [+] PlasticExistence@lemmy.world 1 point 2 years ago [deleted] permalink fedilink source parent
[–] Furbag@lemmy.world 1 point 2 years ago (1 child) SC wouldn't run on any console currently in production, and even if it could/did, you'd own a console several generations newer than what it was meant to play on by the time it officially released. permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 2 points 2 years ago That's assuming it will eventually be released in a finished form permalink fedilink source parent
[–] PlasticExistence@lemmy.world 2 points 2 years ago That's assuming it will eventually be released in a finished form permalink fedilink source parent
[–] orrk@lemmy.world -1 points 2 years ago (1 child) why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo permalink fedilink source parent hideshow 2 child comments replies: [–] PlasticExistence@lemmy.world 3 points 2 years ago (1 child) It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world -1 points 2 years ago (2 children) ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part. it's not my fault if you fall for console ports justifying price. permalink fedilink source parent hideshow 4 child comments replies: [–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent [+] PlasticExistence@lemmy.world 1 point 2 years ago [deleted] permalink fedilink source parent
[–] PlasticExistence@lemmy.world 3 points 2 years ago (1 child) It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world -1 points 2 years ago (2 children) ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part. it's not my fault if you fall for console ports justifying price. permalink fedilink source parent hideshow 4 child comments replies: [–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent [+] PlasticExistence@lemmy.world 1 point 2 years ago [deleted] permalink fedilink source parent
[–] orrk@lemmy.world -1 points 2 years ago (2 children) ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part. it's not my fault if you fall for console ports justifying price. permalink fedilink source parent hideshow 4 child comments replies: [–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent [+] PlasticExistence@lemmy.world 1 point 2 years ago [deleted] permalink fedilink source parent
[–] PlasticExistence@lemmy.world 1 point 2 years ago (1 child) Ok thanks for the reminder about something you clearly aren't educated on. Star Citizen fanboys, Jesus. permalink fedilink source parent hideshow 2 child comments replies: [–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent
[–] orrk@lemmy.world 1 point 2 years ago what exactly am i "not educated on"? because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years. or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles? permalink fedilink source parent
[–] magic_lobster_party@kbin.social 9 points 2 years ago (1 child) Holy moly! Squaresoft really bet hard on FF7 permalink fedilink source parent hideshow 2 child comments replies: [–] OctopusKurwa@lemm.ee 12 points 2 years ago If I had just made FF6 then I'd be pretty damn confident too permalink fedilink source parent
[–] OctopusKurwa@lemm.ee 12 points 2 years ago If I had just made FF6 then I'd be pretty damn confident too permalink fedilink source parent
[–] M0oP0o@mander.xyz 2 points 2 years ago Shenmue! Shenmue is on that list, wholly crap that almost as embarrassing the people here saying that the SCs fans are not being scammed. And anyone who thinks this is a scam must be brainwashed/part of a hivemind. permalink fedilink source parent