▲ 216 ▼ Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ (www.gamesradar.com) submitted 2 years ago by fne8w2ah@lemmy.world to c/games@lemmy.world 114 comments fedilink hide all child comments
[–] bighi@lemmy.world 3 points 2 years ago (2 children) My experience is the opposite. While there were bad DLCs, most of them were awesome. permalink fedilink source parent hideshow 4 child comments replies: [–] ArmokGoB@lemmy.dbzer0.com 6 points 2 years ago (1 child) Most of the DLCs tried to turn a city building game into a series of tycoon minigames. permalink fedilink source parent hideshow 2 child comments replies: [–] sirdorius@programming.dev 3 points 2 years ago* Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting. permalink fedilink source parent [–] sonals@lemmy.world 5 points 2 years ago I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings. I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder. I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously). permalink fedilink source parent
[–] ArmokGoB@lemmy.dbzer0.com 6 points 2 years ago (1 child) Most of the DLCs tried to turn a city building game into a series of tycoon minigames. permalink fedilink source parent hideshow 2 child comments replies: [–] sirdorius@programming.dev 3 points 2 years ago* Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting. permalink fedilink source parent
[–] sirdorius@programming.dev 3 points 2 years ago* Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting. permalink fedilink source parent
[–] sonals@lemmy.world 5 points 2 years ago I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings. I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder. I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously). permalink fedilink source parent