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[–] 15 points 1 week ago (3 children)

Just don't break mods, please.

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  • [–] 40 points 1 week ago (3 children)

    Nothing is going to stop you from playing the originals with mods though.

    Highly doubt any of the original mods would work with the remastered ones though, if they use a different engine. The Oblivion remaster used Unreal Engine 5 to handle all of the visuals, but kept Gamebryo as the base engine for all of the underlying mechanics. Virtually none of the existing mods for the original Oblivion worked with the remaster, but new ones could be created.

    I would expect the same thing to happen with FO3 and FNV remasters.

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  • [–] 3 points 1 week ago (1 child)

    It's a shame to me because it divides the modding scene, and plenty old but stable mods will never be updated to work with the remaster. But it is what it is. I guess it will be nice for console players as F:NV is practically unplayably broken without mods.

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  • [–] 4 points 1 week ago

    Yeah that's the downside. But also, it's been almost 20 years since the original. Technology has changed a ton. It does suck that a lot of the old mods won't be updated, but it brings in opportunity for new mods.

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  • [–] 1 point 1 week ago

    I remember checking and being incredibly disappointed by the lack of Oblivion mods a while after it released. It really informed me on not purchasing it. I would assume the same will be true for these l. They'll technically support mods, but realistically the people who would be interested in making them aren't interested in making them for the remake. I'd love to be mistaken though.

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