Recently I've discovered the joy of CRPGs, having previously only dabbled in them without spending any significant time on the genre.

With Baldur's Gate 2 just around the corner, which I'm sure many of us are hyped for, I wanted to try a similar CRPG to get a feel for whether I'm going to want to play it. Enter DOS2; this game is made by Larian Studios, the same studio making BG2, and is an absolutely incredible game.

From the graphics, which are stunning even 6 years on from release, to the combat which makes you think about your moves in a manner similar to how you might do in a game like chess, and best of all stories which are for the most part genuinely interesting. I frequently found myself surprised at events / characters / quests I found throughout the world, even small things like hearing someone screaming nearby then discovering they had been torn to pieces by voidwoken.

I recently just finished Act I and just started Act II but wanted to share a bit of love for this game as it is an absolute masterpiece with a well deserved 95% positive rating with 144k reviews on steam.

gameplay

Please share your experience with DOS2 and whether or not you have fully completed the game!

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[–] 4 points 3 years ago (2 children)

I didn't say we were bad at it mate, I said we didn't like it. A game shouldn't have a "threshold" to get into it. It should just be fun. We stopped playing because it wasn't fun.

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  • [–] 7 points 3 years ago* (last edited 3 years ago)

    Each to their own, fun is different things for different people. Naturally every game has a certain threshold to get into. The more complex a game is, the higher that threshold becomes. Some games have a threshold that is so low you wont even notice it. Enjoy what you like best and glhf mate!

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  • [–] 0 points 3 years ago

    I mean, you did say you hated it and "didn't get the praise". I don't know how else to interpret that than calling it bad.

    But also, I disagree that games shouldn't need a threshold to get into them. Some games simply have depth that can't be instantly expressed as soon as you start playing.

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