Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

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[–] 1 point 4 months ago

I had this dilemma with Danganronpa 3.

The first case is very well structured. It transparently sets up a very easy-to-miss stinging motive for the act that happens. It distracts you in the trial, and whams you with it in a perfect way. Everything makes sense; I remember feeling impressed by the twist they pulled off.

But then, due to the outcome, I honestly had little interest in finishing the game. It was a "fitting" twist, accurate to the characters as they'd defined them, but it wasn't a satisfying one.

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