▲ 261 ▼ "You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling (www.rockpapershotgun.com) submitted 4 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world 63 comments fedilink hide all child comments Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
[–] Coelacanth@feddit.nu 1 point 4 months ago Radiolight came out last fall and looks good! But I agree in general that there aren't as many or frequent releases of them as during that boom. permalink fedilink source parent