▲ 261 ▼ "You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling (www.rockpapershotgun.com) submitted 4 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world 63 comments fedilink hide all child comments Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
[–] 30p87@feddit.org 2 points 4 months ago Would've got more, but Campo Santo was bought and basically immediately scraped. So no Firewatch 2 for you. permalink fedilink source parent