▲ 261 ▼ "You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling (www.rockpapershotgun.com) submitted 4 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world 63 comments fedilink hide all child comments Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
[–] bridgeenjoyer@sh.itjust.works 7 points 4 months ago I loved that game so much Hey devs. Make games like this and I'll pay full price for all of them. permalink fedilink source