▲ 261 ▼ "You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling (www.rockpapershotgun.com) submitted 4 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world 63 comments fedilink hide all child comments Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
[–] THE_GR8_MIKE@lemmy.world 2 points 4 months ago Kind of related, but Gears of War 4 and especially 5 did the same exact thing to me. Talk about a right kick in the dick. permalink fedilink source parent