▲ 261 ▼ "You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling (www.rockpapershotgun.com) submitted 4 months ago by Agent_Karyo@piefed.world to c/games@lemmy.world 63 comments fedilink hide all child comments Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more
[–] ag10n@lemmy.world 9 points 4 months ago* (last edited 4 months ago) Valve bought Campo Santo and Valley of the Gods got put on Valve Time. They don’t make games like this because the people got put into other projects. The Long Dark is finishing up their episodic content with Blackfrost on the Horizon. Article seems to be missing research permalink fedilink source