No prices yet. I may never financially recover from this.

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[–] 20 points 9 months ago (3 children)

I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?

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  • [–] 49 points 9 months ago* (last edited 9 months ago) (1 child)

    It was mentioned in the LTT coverage. Aside from native ARM games they have a translation layer(FEX) to play x86 games on ARM. They'll have a "Verified" tag like the Steam Deck for compatibility. I assume you'll still be able to force trying to run unverified games.

    Edit: FEX is not a Valve thing, but an existing open source x86/x86_64 emulator that Valve is using. It's not clear if they're forking it or directly contributing though.

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  • [+] -9 points 9 months ago* (1 child)

    The Frame isn't playing the games on its ARM chip. It's just streaming audio/visual data from the PC and relaying the controller inputs back to the PC.

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