▲ 1219 ▼ Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] (store.steampowered.com) submitted 9 months ago by ampersandrew@lemmy.world to c/games@lemmy.world 443 comments fedilink hide all child comments No prices yet. I may never financially recover from this.
[–] RunJun@lemmy.dbzer0.com 139 points 9 months ago (4 children) Only one company has apparently learned how to print money and not be ghouls. permalink fedilink source hideshow 8 child comments replies: [–] ampersandrew@lemmy.world [S] 45 points 9 months ago* (last edited 9 months ago) (3 children) To be fair, they say they made a lot of tradeoffs in the name of being price conscious, but they haven't put a price on it yet. permalink fedilink source parent hideshow 6 child comments replies: [–] victorz@lemmy.world 17 points 9 months ago (1 child) I'd say it's priceless. permalink fedilink source parent hideshow 2 child comments replies: [–] DrDystopia@lemy.lol 2 points 9 months ago That's a great deal, I'll take the full set and throw in some extra controllers thanks permalink fedilink source parent [–] DrDystopia@lemy.lol 4 points 9 months ago They have haptic grip sensors and ALL the sticks and pads, I wonder what they traded off lol permalink fedilink source parent [–] M137@lemmy.world 3 points 9 months ago (1 child) conscious* permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world [S] 8 points 9 months ago Thank you. Didn't notice I screwed that up. permalink fedilink source parent [–] Creat@discuss.tchncs.de 26 points 9 months ago* (2 children) Valve and therefore Steam is still privately owned, never went public. No share holders demanding things surely is a major factor. permalink fedilink source parent hideshow 4 child comments replies: [–] RunJun@lemmy.dbzer0.com 10 points 9 months ago I’m aware. Once Gabe retires or dies, I’m going to start distrusting Valve. Once they go public, it’s over. permalink fedilink source parent [–] vin@lemmynsfw.com 3 points 9 months ago Privately owned still means shareholders. Ultimately it comes down to the board and the rules around it, not so much as to whether it is publicly listed. permalink fedilink source parent [–] Walk_blesseD@piefed.blahaj.zone 1 point 9 months ago Yeah sure I love their hardware and contributions to software, but I'd say profiteering off of children gambling for over 10 years is pretty ghoulish. permalink fedilink source parent [+] GraveyardOrbit@lemmy.zip 0 points 9 months ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Cocodapuf@lemmy.world 22 points 9 months ago (1 child) I mean, they get a sizable cut from the majority of games sold on PC. I think that's their business model. I hear you about loot boxes and skins and stuff. It's just, that has to be a small part of their total profit. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Why does it have to be? It's basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don't just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 9 points 9 months ago (1 child) Um, no? I guess this must be surprising to hear, but it's just easier to sell content of actual value than bullshit. Yeah... some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model. But hey, if you've got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent [–] pressanykeynow@lemmy.world 2 points 9 months ago (1 child) Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share. permalink fedilink source parent hideshow 2 child comments replies: [+] GraveyardOrbit@lemmy.zip 1 point 9 months ago [deleted] permalink fedilink source parent
[–] ampersandrew@lemmy.world [S] 45 points 9 months ago* (last edited 9 months ago) (3 children) To be fair, they say they made a lot of tradeoffs in the name of being price conscious, but they haven't put a price on it yet. permalink fedilink source parent hideshow 6 child comments replies: [–] victorz@lemmy.world 17 points 9 months ago (1 child) I'd say it's priceless. permalink fedilink source parent hideshow 2 child comments replies: [–] DrDystopia@lemy.lol 2 points 9 months ago That's a great deal, I'll take the full set and throw in some extra controllers thanks permalink fedilink source parent [–] DrDystopia@lemy.lol 4 points 9 months ago They have haptic grip sensors and ALL the sticks and pads, I wonder what they traded off lol permalink fedilink source parent [–] M137@lemmy.world 3 points 9 months ago (1 child) conscious* permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world [S] 8 points 9 months ago Thank you. Didn't notice I screwed that up. permalink fedilink source parent
[–] victorz@lemmy.world 17 points 9 months ago (1 child) I'd say it's priceless. permalink fedilink source parent hideshow 2 child comments replies: [–] DrDystopia@lemy.lol 2 points 9 months ago That's a great deal, I'll take the full set and throw in some extra controllers thanks permalink fedilink source parent
[–] DrDystopia@lemy.lol 2 points 9 months ago That's a great deal, I'll take the full set and throw in some extra controllers thanks permalink fedilink source parent
[–] DrDystopia@lemy.lol 4 points 9 months ago They have haptic grip sensors and ALL the sticks and pads, I wonder what they traded off lol permalink fedilink source parent
[–] M137@lemmy.world 3 points 9 months ago (1 child) conscious* permalink fedilink source parent hideshow 2 child comments replies: [–] ampersandrew@lemmy.world [S] 8 points 9 months ago Thank you. Didn't notice I screwed that up. permalink fedilink source parent
[–] ampersandrew@lemmy.world [S] 8 points 9 months ago Thank you. Didn't notice I screwed that up. permalink fedilink source parent
[–] Creat@discuss.tchncs.de 26 points 9 months ago* (2 children) Valve and therefore Steam is still privately owned, never went public. No share holders demanding things surely is a major factor. permalink fedilink source parent hideshow 4 child comments replies: [–] RunJun@lemmy.dbzer0.com 10 points 9 months ago I’m aware. Once Gabe retires or dies, I’m going to start distrusting Valve. Once they go public, it’s over. permalink fedilink source parent [–] vin@lemmynsfw.com 3 points 9 months ago Privately owned still means shareholders. Ultimately it comes down to the board and the rules around it, not so much as to whether it is publicly listed. permalink fedilink source parent
[–] RunJun@lemmy.dbzer0.com 10 points 9 months ago I’m aware. Once Gabe retires or dies, I’m going to start distrusting Valve. Once they go public, it’s over. permalink fedilink source parent
[–] vin@lemmynsfw.com 3 points 9 months ago Privately owned still means shareholders. Ultimately it comes down to the board and the rules around it, not so much as to whether it is publicly listed. permalink fedilink source parent
[–] Walk_blesseD@piefed.blahaj.zone 1 point 9 months ago Yeah sure I love their hardware and contributions to software, but I'd say profiteering off of children gambling for over 10 years is pretty ghoulish. permalink fedilink source parent
[+] GraveyardOrbit@lemmy.zip 0 points 9 months ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] Cocodapuf@lemmy.world 22 points 9 months ago (1 child) I mean, they get a sizable cut from the majority of games sold on PC. I think that's their business model. I hear you about loot boxes and skins and stuff. It's just, that has to be a small part of their total profit. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Why does it have to be? It's basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don't just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 9 points 9 months ago (1 child) Um, no? I guess this must be surprising to hear, but it's just easier to sell content of actual value than bullshit. Yeah... some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model. But hey, if you've got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent [–] pressanykeynow@lemmy.world 2 points 9 months ago (1 child) Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share. permalink fedilink source parent hideshow 2 child comments replies: [+] GraveyardOrbit@lemmy.zip 1 point 9 months ago [deleted] permalink fedilink source parent
[–] Cocodapuf@lemmy.world 22 points 9 months ago (1 child) I mean, they get a sizable cut from the majority of games sold on PC. I think that's their business model. I hear you about loot boxes and skins and stuff. It's just, that has to be a small part of their total profit. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Why does it have to be? It's basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don't just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 9 points 9 months ago (1 child) Um, no? I guess this must be surprising to hear, but it's just easier to sell content of actual value than bullshit. Yeah... some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model. But hey, if you've got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent
[+] Zorque@lemmy.world -9 points 9 months ago (1 child) Why does it have to be? It's basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don't just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 9 points 9 months ago (1 child) Um, no? I guess this must be surprising to hear, but it's just easier to sell content of actual value than bullshit. Yeah... some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model. But hey, if you've got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent
[–] Cocodapuf@lemmy.world 9 points 9 months ago (1 child) Um, no? I guess this must be surprising to hear, but it's just easier to sell content of actual value than bullshit. Yeah... some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model. But hey, if you've got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage. permalink fedilink source parent hideshow 2 child comments replies: [+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent
[+] Zorque@lemmy.world -9 points 9 months ago (1 child) Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad. permalink fedilink source parent hideshow 2 child comments replies: [–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent
[–] Cocodapuf@lemmy.world 7 points 9 months ago Hey, if I've offended you, I do apologize for that, it truly wasn't my goal. But I do strongly disagree (which is allowed). And I think it's pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It's just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that's a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That's a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That's just like, a lot more than a dozen... permalink fedilink source parent
[–] pressanykeynow@lemmy.world 2 points 9 months ago (1 child) Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share. permalink fedilink source parent hideshow 2 child comments replies: [+] GraveyardOrbit@lemmy.zip 1 point 9 months ago [deleted] permalink fedilink source parent