▲ 130 ▼ Why do some gamers invert their controls? Scientists now have answers, but they’re not what you think (www.theguardian.com) submitted 11 months ago by Frazala1@lemmy.world to c/games@lemmy.world 40 comments fedilink hide all child comments
[–] slazer2au@lemmy.world 72 points 11 months ago (5 children) Makes sense. Some controls work better when inverted. I always use inverted when flying but anything ground based is non inverted. permalink fedilink source parent hideshow 10 child comments replies: [–] TimeSquirrel@kbin.melroy.org 33 points 11 months ago (2 children) As someone who uses scissor lifts a lot, I wish the manufacturers standardized on one way. Some have you push the joystick forward to descend, others will raise the platform when doing the same. I've damn near smashed some things in the ceiling going the wrong way for a second. permalink fedilink source parent hideshow 4 child comments replies: [–] Hawke@lemmy.world 16 points 11 months ago I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes. permalink fedilink source parent [–] mrgoosmoos@lemmy.ca 1 point 10 months ago that seems like an actual safety concern that should have been regulated long ago, wtf permalink fedilink source parent [–] Professorozone@lemmy.world 9 points 11 months ago (1 child) Well that's nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth. You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency. permalink fedilink source parent hideshow 2 child comments replies: [–] slazer2au@lemmy.world 8 points 11 months ago Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted. permalink fedilink source parent [–] Korhaka@sopuli.xyz 8 points 10 months ago Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually. permalink fedilink source parent [–] sugar_in_your_tea@sh.itjust.works 5 points 10 months ago* I always use inverted. I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren't really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable. I can switch, but it takes some getting used to, and my error rate is higher. That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks. permalink fedilink source parent [–] biscuitswalrus@aussie.zone 4 points 11 months ago 100%. Exactly the same. permalink fedilink source parent
[–] TimeSquirrel@kbin.melroy.org 33 points 11 months ago (2 children) As someone who uses scissor lifts a lot, I wish the manufacturers standardized on one way. Some have you push the joystick forward to descend, others will raise the platform when doing the same. I've damn near smashed some things in the ceiling going the wrong way for a second. permalink fedilink source parent hideshow 4 child comments replies: [–] Hawke@lemmy.world 16 points 11 months ago I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes. permalink fedilink source parent [–] mrgoosmoos@lemmy.ca 1 point 10 months ago that seems like an actual safety concern that should have been regulated long ago, wtf permalink fedilink source parent
[–] Hawke@lemmy.world 16 points 11 months ago I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes. permalink fedilink source parent
[–] mrgoosmoos@lemmy.ca 1 point 10 months ago that seems like an actual safety concern that should have been regulated long ago, wtf permalink fedilink source parent
[–] Professorozone@lemmy.world 9 points 11 months ago (1 child) Well that's nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth. You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency. permalink fedilink source parent hideshow 2 child comments replies: [–] slazer2au@lemmy.world 8 points 11 months ago Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted. permalink fedilink source parent
[–] slazer2au@lemmy.world 8 points 11 months ago Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted. permalink fedilink source parent
[–] Korhaka@sopuli.xyz 8 points 10 months ago Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually. permalink fedilink source parent
[–] sugar_in_your_tea@sh.itjust.works 5 points 10 months ago* I always use inverted. I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren't really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable. I can switch, but it takes some getting used to, and my error rate is higher. That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks. permalink fedilink source parent
[–] biscuitswalrus@aussie.zone 4 points 11 months ago 100%. Exactly the same. permalink fedilink source parent