This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own.

you are viewing a single comment's thread
view the rest of the comments
[–] 0 points 2 years ago (2 children)

And when you download the processed video and reupload it, it's a 1 to 1 conversion of the same video codec, and every generation it gets worse. That example is a low hanging fruit, but the concept applies to everything.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 0 points 2 years ago (1 child)

    No, this is because YouTube compresses every file before distributing it. This happens even when downloading on the creator side.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 0 points 2 years ago

    Literally every file distribution method compresses the media first. A better argument was that YouTube re-encodes the video during the re-upload with a particularly lossy method to save on bandwidth and server space.

  • source
  • parent
  • [–] 0 points 2 years ago (1 child)

    That 1:1 conversion through the same codec is very likely lossy. However that's not a straight file copy which is what you originally said causes degradation.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 2 years ago (1 child)

    You really jumped in here to tell me exactly the contents of a comment I made just below it in the thread, as if I didn't already know it.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 2 years ago (1 child)

    I jumped in to point out the flaw in the YouTube experiment you're referring to.

  • source
  • parent
  • hideshow 2 child comments