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[–] 55 points 2 years ago (1 child)

Many many hours is a massive understatement.

Thousands and thousands of hours is more appropriate

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  • [–] 4 points 2 years ago (1 child)

    I don't know how you could change the engine without rewriting the entire thing basically from scratch.

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  • [–] 1 point 2 years ago*

    It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier

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