▲ 2027 ▼ Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes (nitter.net) submitted 2 years ago by simple@lemm.ee to c/games@lemmy.world 171 comments fedilink hide all child comments Picture taken from their Twitter
[–] douglasg14b@lemmy.world 55 points 2 years ago (1 child) Many many hours is a massive understatement. Thousands and thousands of hours is more appropriate permalink fedilink source parent hideshow 2 child comments replies: [–] terny@lemmy.ml 4 points 2 years ago (1 child) I don't know how you could change the engine without rewriting the entire thing basically from scratch. permalink fedilink source parent hideshow 2 child comments replies: [–] mee@programming.dev 1 point 2 years ago* It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier permalink fedilink source parent
[–] terny@lemmy.ml 4 points 2 years ago (1 child) I don't know how you could change the engine without rewriting the entire thing basically from scratch. permalink fedilink source parent hideshow 2 child comments replies: [–] mee@programming.dev 1 point 2 years ago* It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier permalink fedilink source parent
[–] mee@programming.dev 1 point 2 years ago* It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it's actually still the original Doom underneath and just using Unity for input and output to make porting easier permalink fedilink source parent