▲ 836 ▼ Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) submitted 2 years ago by lazycouchpotato@lemmy.world to c/games@lemmy.world 232 comments fedilink hide all child comments
[–] AWittyUsername@lemmy.world 27 points 2 years ago (2 children) This is the problem with being a whole company on the ecosystem of another, they can pull the rug at any time. permalink fedilink source parent hideshow 4 child comments replies: [–] reversebananimals@lemmy.world 23 points 2 years ago (1 child) The problem is that its so expensive to build from scratch. All Unity does is build just the engine, and that's enough to make it a 7000 person company. Trying to build a game engine and then an actual game on top is a herculean effort. This is why open source software is so important. It enables these small companies to pool their resources and share an engine as long as they each contribute fixes back. permalink fedilink source parent hideshow 2 child comments replies: [–] Floey@lemm.ee 2 points 2 years ago* 7000 people is misleading. Being a general purpose game engine it has to be everything for everybody. An engine developed for a single game can be simpler, and once it is done, making the game will be simpler than it will be in Unity. Also those 7000 people are doing way more things than develop an engine. That said, an engine like Unity can save a massive amount of time, especially for games that are medium scope. It's these games where developing engine code and tooling would both take a lot of time and the advantages would likely go unnoticed. permalink fedilink source parent [–] jackoid@lemm.ee 22 points 2 years ago Yeah this is why many bigger studios just use their own Engines even if they're shit. permalink fedilink source parent
[–] reversebananimals@lemmy.world 23 points 2 years ago (1 child) The problem is that its so expensive to build from scratch. All Unity does is build just the engine, and that's enough to make it a 7000 person company. Trying to build a game engine and then an actual game on top is a herculean effort. This is why open source software is so important. It enables these small companies to pool their resources and share an engine as long as they each contribute fixes back. permalink fedilink source parent hideshow 2 child comments replies: [–] Floey@lemm.ee 2 points 2 years ago* 7000 people is misleading. Being a general purpose game engine it has to be everything for everybody. An engine developed for a single game can be simpler, and once it is done, making the game will be simpler than it will be in Unity. Also those 7000 people are doing way more things than develop an engine. That said, an engine like Unity can save a massive amount of time, especially for games that are medium scope. It's these games where developing engine code and tooling would both take a lot of time and the advantages would likely go unnoticed. permalink fedilink source parent
[–] Floey@lemm.ee 2 points 2 years ago* 7000 people is misleading. Being a general purpose game engine it has to be everything for everybody. An engine developed for a single game can be simpler, and once it is done, making the game will be simpler than it will be in Unity. Also those 7000 people are doing way more things than develop an engine. That said, an engine like Unity can save a massive amount of time, especially for games that are medium scope. It's these games where developing engine code and tooling would both take a lot of time and the advantages would likely go unnoticed. permalink fedilink source parent
[–] jackoid@lemm.ee 22 points 2 years ago Yeah this is why many bigger studios just use their own Engines even if they're shit. permalink fedilink source parent